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Degrees Of Lewdity
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Info:
Production year: 2018
Last modification: 2021/05/03
Language of the game: English
Version: 0.2.24.3
System requirements: Browser; HDD 50 MB; android, 30 MB.
Aviable to
You play as a young student living at an orphanage. You must make some quick cash to keep living at the orphanage or bad things happen. *Most fetishes are optional.
Short overview of recent update:
Change-log:
Short overview of recent update:
Short overview of recent update:
This update lets you break into Remy's estate and sabotage their operations. It also includes a new NPC, new scenes with most love interests, a new shop UI, and stealth exhibitionism events for the farmlands.
The initial plan was to let the PC sabotage the estate directly, releasing cattle, breaking machinery, settings fires and such. However, that would be hard to justify without involving skulduggery. I've a lot of plans for the stat already. It should be helpful for protecting your farm, but not vital.
The new NPC wasn't planned until the prison update, but I decided to bring them forward. They'll be involved with high level skulduggery in the future, so allowing them to perform the sabotage on the PC's behalf fits. They have a price though, one that might leave the PC in a precarious situation, making this a good time to flesh out the farmlands with exposure events.
The Great Hawk is now a full love interest. They and most other love interests have new scenes, especially Eden. The hunter is now more active throughout the world.
Contributors have been very hard at work, so it's another broad update. Thanks everyone!
Next update will make the jump to 0.3. Hopefully it won't take much longer than a regular update. On that note, the new exhibitionism dangers are balanced around the PC having a home to flee to in the farmlands, which won't exist until 0.3. The farmlands might be a bit more dangerous until then.
The initial plan was to let the PC sabotage the estate directly, releasing cattle, breaking machinery, settings fires and such. However, that would be hard to justify without involving skulduggery. I've a lot of plans for the stat already. It should be helpful for protecting your farm, but not vital.
The new NPC wasn't planned until the prison update, but I decided to bring them forward. They'll be involved with high level skulduggery in the future, so allowing them to perform the sabotage on the PC's behalf fits. They have a price though, one that might leave the PC in a precarious situation, making this a good time to flesh out the farmlands with exposure events.
The Great Hawk is now a full love interest. They and most other love interests have new scenes, especially Eden. The hunter is now more active throughout the world.
Contributors have been very hard at work, so it's another broad update. Thanks everyone!
Next update will make the jump to 0.3. Hopefully it won't take much longer than a regular update. On that note, the new exhibitionism dangers are balanced around the PC having a home to flee to in the farmlands, which won't exist until 0.3. The farmlands might be a bit more dangerous until then.
Change-log:
0.2.24.3
Fixed a bug that broke the combat missionary sprite when wearing tops with sleeves.
Fixed a bug that could cause clothes to randomly swap in the clothing shop. Thanks to Sommar.
0.2.24.3
Fixed a bug that broke the combat missionary sprite when wearing tops with sleeves.
Fixed a bug that could cause clothes to randomly swap in the clothing shop. Thanks to Sommar.
0.2.22.4
Added icons for the mummy facewrap, mummy top, mummy skirt, and jockstrap. Art courtesy of ΩMEGA.
Bug Fixes
The sonorous bell will now be stolen should you give up when facing down the thief.
Fixed an error found after ignoring a crying orphan.
The default dance action should now properly reset when grooming the last of the slime or semen covering you while dancing with the cat transformation.
Fixed an error found during the maths competition.
Harper's penis chart now has a proper entry for average penises.
Fixed a centaur pronoun issue.
Fixed some genital confusion found when rescuing a victim on the streets at night.
Fixed a couple of errors found when passing out in the hospital.
Fixed the rendering of close up images while wearing a chastity belt. Thanks to Sommar.
The PC should no longer blush when arousal is 0. Thanks to Sommar.
Fixed an issue with the test screen. Thanks to PurityGuy and Lollipop Scythe.
Removed some leftover debug code. Thanks to PurityGuy and Lollipop Scythe.
Fixed an issue with quicksand. Thanks to Lollipop Scythe.
Adjusted several clothing icons. Art courtesy of ΩMEGA.
Watering all plots will no longer water wet plots a second time. Thanks to readthemanual.
Thanks to braymann for the following fixes:
Asking to not have your penis put in anything will now work properly again.
Choosing to buy and wear all the clothes you're trying on at the clothing store will now return your previous clothes to your wardrobe.
The old wardrobe style will now be clearer about how it separates regular tops and outfits.
Trying on a top at the clothing store while wearing the broken top of an outfit will no longer cause your lower clothing to vanish into thin air.
Fixed a typo in the night monster's lair.
Fixed a number of bugs caused by passing out during combat while being choked, including one that broke the PC's money.
Fixed a visual bug found while passed out.
Thanks to PurityGuy for the following fixes:
Fixed a few errors found after a successful hunt with the pack.
Removed another 0 dog found during the English outbuilding event.
Fixed a bug that prevented several moor events from triggering, among other errors on the moor.
Fixed another error in Leighton's private show.
Fixed an error message found when being milked on the tentacle plains.
Fixed an undefined orphan in the orphanage eavesdrop event.
Fixed an NPC breaking free after stealing on Domus Street.
Fixed NPCs breaking free from the alleyway dog following events.
Fixed an incorrect link name in the temple garden.
Fix for an NPC on the moor being so excited to see your genitals that they stutter their dialogue.
Fixed a bug that broke the combat missionary sprite when wearing tops with sleeves.
Fixed a bug that could cause clothes to randomly swap in the clothing shop. Thanks to Sommar.
0.2.24.3
Fixed a bug that broke the combat missionary sprite when wearing tops with sleeves.
Fixed a bug that could cause clothes to randomly swap in the clothing shop. Thanks to Sommar.
0.2.22.4
Added icons for the mummy facewrap, mummy top, mummy skirt, and jockstrap. Art courtesy of ΩMEGA.
Bug Fixes
The sonorous bell will now be stolen should you give up when facing down the thief.
Fixed an error found after ignoring a crying orphan.
The default dance action should now properly reset when grooming the last of the slime or semen covering you while dancing with the cat transformation.
Fixed an error found during the maths competition.
Harper's penis chart now has a proper entry for average penises.
Fixed a centaur pronoun issue.
Fixed some genital confusion found when rescuing a victim on the streets at night.
Fixed a couple of errors found when passing out in the hospital.
Fixed the rendering of close up images while wearing a chastity belt. Thanks to Sommar.
The PC should no longer blush when arousal is 0. Thanks to Sommar.
Fixed an issue with the test screen. Thanks to PurityGuy and Lollipop Scythe.
Removed some leftover debug code. Thanks to PurityGuy and Lollipop Scythe.
Fixed an issue with quicksand. Thanks to Lollipop Scythe.
Adjusted several clothing icons. Art courtesy of ΩMEGA.
Watering all plots will no longer water wet plots a second time. Thanks to readthemanual.
Thanks to braymann for the following fixes:
Asking to not have your penis put in anything will now work properly again.
Choosing to buy and wear all the clothes you're trying on at the clothing store will now return your previous clothes to your wardrobe.
The old wardrobe style will now be clearer about how it separates regular tops and outfits.
Trying on a top at the clothing store while wearing the broken top of an outfit will no longer cause your lower clothing to vanish into thin air.
Fixed a typo in the night monster's lair.
Fixed a number of bugs caused by passing out during combat while being choked, including one that broke the PC's money.
Fixed a visual bug found while passed out.
Thanks to PurityGuy for the following fixes:
Fixed a few errors found after a successful hunt with the pack.
Removed another 0 dog found during the English outbuilding event.
Fixed a bug that prevented several moor events from triggering, among other errors on the moor.
Fixed another error in Leighton's private show.
Fixed an error message found when being milked on the tentacle plains.
Fixed an undefined orphan in the orphanage eavesdrop event.
Fixed an NPC breaking free after stealing on Domus Street.
Fixed NPCs breaking free from the alleyway dog following events.
Fixed an incorrect link name in the temple garden.
Fix for an NPC on the moor being so excited to see your genitals that they stutter their dialogue.
Short overview of recent update:
This update adds the moor, a wild area akin to the forest. It also improves monsterboy/girl scenes, adds a cosmetics shop to the shopping centre, improves the characteristics and social overlay UIs, adds new PC and NPC actions to combat, and adds new events around town.
The moor is one of the more dangerous areas in the game currently, and will be a midgame area by the time we reach version 1.0. The area's remoteness makes reaching the deeper areas difficult, but version 0.3 should make operating in the farmlands easier.
Beast scenes now have monsterboy/girl variants, rather than just morphing once an encounter begins. New scenes have been taking monsters into account, but the many older scenes hadn't been given proper attention. They should now work much better. Disabling beasts will now make monster girls and boys appear in many places in their stead, rather than just giving the PC a lump of trauma, stress, pain, and clothing damage.
The PC can apply the makeup they buy from the cosmetics shop in their bedroom. I might tie its use to a skill in the future, probably homemaking.
The game started tracking the PC's first kiss last update, which highlighted a problem. There was little the PC could do to stop their first kiss being stolen during encounters. They now have ways, though might need to get physical. Skilled PCs have also gained a way to assert more control over the pace of encounters.
Lots of options have been added to the Settings page as the game has expanded. I fear it's become a bit intimidating for new players, and hope the new settings presets help. The regular options remain available for fine-tuning.
The moor is one of the more dangerous areas in the game currently, and will be a midgame area by the time we reach version 1.0. The area's remoteness makes reaching the deeper areas difficult, but version 0.3 should make operating in the farmlands easier.
Beast scenes now have monsterboy/girl variants, rather than just morphing once an encounter begins. New scenes have been taking monsters into account, but the many older scenes hadn't been given proper attention. They should now work much better. Disabling beasts will now make monster girls and boys appear in many places in their stead, rather than just giving the PC a lump of trauma, stress, pain, and clothing damage.
The PC can apply the makeup they buy from the cosmetics shop in their bedroom. I might tie its use to a skill in the future, probably homemaking.
The game started tracking the PC's first kiss last update, which highlighted a problem. There was little the PC could do to stop their first kiss being stolen during encounters. They now have ways, though might need to get physical. Skilled PCs have also gained a way to assert more control over the pace of encounters.
Lots of options have been added to the Settings page as the game has expanded. I fear it's become a bit intimidating for new players, and hope the new settings presets help. The regular options remain available for fine-tuning.
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