This game has a pirate theme, and the plot is about a princess who ends up suffering a "shipwreck" and ends up in a village,
she is in search of her father, and will do anything to find him, even become a pirate!
Changelog:v0.4.8.1
New GreenKing Event with Mizumi Peeping Scene
New Peeping Event for Sarah at Night
v0.4.8
The main new combat completely redone from scratch.
New Enemys
(Tentacle Plant Monster, BoobS-uck Plant Monster, Fairy Monster,"SlimeKing")
New Wanted - Crazy Cooker - (Available after Kelvin's arrest.(Carrot Island)
Status Menu
(It is possible to check the level of hunger, thirst and sleep in him and also see your level and EXP)
Possibility to fight unarmed
Torn-clothing in combat
L-ewd animations in combat(Almost all enemies have L-ewd animations during combat.)
(Bounty Hunters and Rotten Pirate do not have L-ewd animations in combat.)
Possibility to fight naked and walk naked in battle locations.
Peeping Scene with Orc Girl
Several fixes at various points in the game.
New NPCs
Sarah - GranPine Island
Jonas- V-Island
Hilda - EmperCity Witch House
Jay - Emper City Port
Mike Dwarf- EmperCity Center
Merlyn Brown Star - V-Island Arena
Zven The Viking - Carrot Island
MasterWet - Emper City Rich District
I hope you guys like it! Remembering that during the updates I will bring more improvements to the combat, this is not the definitive version.
Errors, complaints and anything else please report to me, during this next week I'll be striving to fix as many things as possible as quickly as possible.
Important❗
Max level is 10 for now but I intend to add more in the future.
(Don't worry that if you exceed the xp limit, when I add more levels you will automatically level up to the next level.)
Previous saves will work.(However, if your save is from an earlier version, such as v0.2 or v0.3, you may have some text problems.)
The level system has been reset, so regardless of which save you are in, Ashley will be level one, but you will have your weapons and inventory items working in combat.
To get around this, I created a system that if Ashley is in level 1, the enemies will have their HP reduced so that it will be easier for you to defeat them. In level 2 the enemies will have normal HP and from level 5 on, some enemies will have more HP.
Some older saves from v0.2 or v0.3 may have problems with the final battle result TEXT not appearing correctly
Unfortunately items classified as accessories such as rings and so on are still not identified in battle, I intend to create an update focused on making them work better in combat.
For those who want to create a new save, this is the best time.