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House of Pandemonium: Unity Edition
Category: Hentai Games
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Info:
Production year: 2022
Language of the game: English
Version: 1.0
System requirements: OS: Win / HDD: 7 GB
Aviable to
A group of girls wake up in a mysterious mansion. The mansion is full of monstergirls seeking to transform them.
Will they escape or will they fall prey to the House of Pandemonium?
The game is a sandbox/arcade game revolving mostly around transformation into and by monster girls. A set of human characters try fighting back long enough to escape through one of several win conditions. When a human is captured (this includes you!) or the player willfully succumbs to their favorite monster, they are converted to the side of the monsters and will try to introduce their once-fellow humans to the wonders of being a monstergirl. The game ends when the humans escape, or all of then have been converted...
Though there is very little direct sex, a lot of forms and transformations are certainly sexy. All of the different monster types have a different gimmick and gameplay carries the fantastic amount of TF and corruption content well.
Changelog:
v1.0
NEW FORMS
+ Added hellhounds, orthruses and Cerberuses
+ Added spirits/possessed (images by Antay)
+ Added gremlins
+ Added octacilia
+ Added skeletons
+ Added mooks
CHANGES TO EXISTING FORMS
+ Swapped in Antay's higher resolution versions of Lotta, Jeanne and Nanako
+ Replace worker bee main images with higher resolution images by Antay
+ The centaur taming action now takes less time, but more are required proportional to the tf speed setting
+ Improved the marker for the gravemarker room to make it visible
+ When inma promotion is disabled, crazed is no longer reset on incapacitation
+ Inma crazed is no longer reset when a human side inma is incapacitated (it will only work after they become crazed)
+ Added an option to give imps a fireball again, deals no friendly fire damage
+ Added some box spawning actions to the lady
+ Added lady actions that trigger the angry states of various neutral monsters
+ Bimbos should now keep following characters they've targeted until they get distracted (specifically: fixing loss of line of sight => no longer following)
+ The lady is no longer amused by infection timers on non-humans (i.e. bimbos)
+ The lady now clears out monsters in the mansion when summoning a new wave of humans for the traitor
+ Allowed Silk/Satin to be repeatedly summoned
+ Gave hypnotists the ability to send characters to other monsters
+ Mounting a centaur now grants extra stamina and changes movement sounds. This might cause weirdness with a lot of things (had to make a messy change)
+ Frankies can now soft (mind) generify
UI AND SETTINGS
+ Added an option to disable cleaning lithosites from lithosite hosts
+ Added a 'player monster escape' difficulty option
+ Added section titles to item spawn settings and split regular items from guns
+ Added a bodyswapper duration option
+ Added an autopilot toggling hotkey
+ Added an 'all linger' option (gives a brief window to e.g. use a hypnogun on a target)
+ Added escape charm item
+ Added minimap rotation option
+ Added 'minimal' monster settings display as the basic mode, close to a suggested design
+ Added an undo button to various settings screens, which undoes changes made to the current settings set
+ Added 'favour unseen content' option (random monster selection will select enabled forms that haven't spawned many times yet while this is on)
+ Added 'content cycling mode' option, intended to work with 'favour unseen content' but it might be generally useful (a list of all enabled forms is made, favouring high spawn chance forms first; the next 6-9 monsters will be of the next form in the list; once the list is finished a new one is generated)
+ Added an option to disable prioritising of the player as the carrier of important items (one is randomly chosen instead)
+ Added a difficulty increase multiplier option, allowing change of the rate difficulty changes
+ Added a player stats multiplier option
+ Added a 'no player death exception' option
+ Added text colours to the message log
+ Added death mode dropdown, option to have all characters only ever become incapacitated rather than dying
+ Added an option to allow human 'reversion' of generic monsters via potions
+ Aurumites now sell tf items
+ Allowed resetting of non-default settings sets (generally reset to the first default)
+ Multiple binding buttons can now be set for the same action
+ Increased the starting difficulty range
+ Hypnotist and rusalka promotes have been moved to tertiary
+ Failed settings import now creates a backup file and notifies the user
NEW/UPDATED MECHANICS
+ Player traitor now drops important items when incapacitated
+ Allowed spawning of spirits, lithosites, masks via observer commands
+ Added a clue log to the inventory screen
+ Added an option to have npcs avoid starting tfs if the player is around and friendly (allowing the player to have 'tf priority')
+ Added basic form mod load-in capabilities
+ Added ai personalities (for humans). Selfish characters help others when they're in higher danger than usual, selfless characters help themselves when in higher danger than usual. Brave characters are less likely to flee, cowardly characters more likely. Smart characters have a higher chance of working towards an escape, dumb characters a lower chance.
+ Added male human form (genderbend to regular human on incapacitation)
+ Being mounted now prevents tfs
+ Added 'quick fill' recipe list to the alchemy UI. Recipes are discovered the first time you use them, and can be manually revealed. Hidden recipes (those for the gameplay endings) can be revealed with an option in the gameplay settings. Revealed recipes can be reset in general settings.
+ The player will now return to being the designated carrier for important items after being tf'd and restored (as well as various other states that make them temporarily unable to be the carrier)
+ Several special states (gargoyle/statue resting, undine stealth) now progress the generification timer while active
+ Allowed selection of alternate yard generation types (including the old squares mode)
+ Stopped observer command form swap to guard adding a guard transformation timer when the target isn't a former human
AI BEHAVIOUR
+ Made some changes to the human ai to ensure it behaves when dealing with low max hp/will values (via player stats or monster settings)
+ Stopped AIs from trying to use beds when under intense infections
+ AI now lock their dash direction and blink green before dashing
+ AI now gradually reach full running speed over time, losing speed when they change their running direction proportional to the turn. Their stamina usage is reduced proportional to the amount they are running.
MISCELLANEOUS BUG FIXES
+ Allied djinn (via friendship or otherwise) should now become incapacitated or die appropriately (according to death options)
+ Made some changes to the djinn ai that might fix some weird behaviour
+ Fixed issue with forms that have zero movement speed (i.e. entoloma) on the monster settings screen
+ Hopefully fixed an issue with lingering father tree vines
+ Fixed sleeping on a bed as a mounted centaur causing the player to sleep on the bed, rather than their rider
+ Fixed body swapper duration slider text being wrong
+ Possibly fixed the lady sometimes lurking rooms randomly
+ Fixed ai unequipping their stronger weapon (which caused oddness such as dropping their strongest weapon)
+ Darkmatter girls should no longer chase characters they teleport away across the map
+ Fixed an issue with dragged characters retaining their drag movement in the frame their state is changed (e.g. when placed into an augmentor)
+ Prevented giving Silk/Satin their diaries when dying or in other unintented states
+ Skunk gloves should now activate upon equipping, when they can
+ Fixed debug display of splat texture on clothing removal sprite
+ Fixed some oddities in the cherub ai when following seraphs or Silk
+ Prevented oni from giving clubs to those wearing skunk gloves, and vice versa
+ Fixed a bug causing escaping humans to go to the cauldron and do nothing. Probably also broke the ai carrying out the lady banishment under normal circumstances
+ Fixed a bug with kitsunes dragging to shrines when all shrines had been used recently
+ Fixed half-clone images not showing in the gallery
+ Prevented the clown tf from activating on characters with effects preventing transformation
+ Hopefully fixed jellies locking characters in a 'recently infected' state when those characters are immune to tfs
+ Fixed some strangeness occurring with body swaps under certain conditions
+ Fixed an oddity with the human/monster spawn rate multiplier
+ Fixed movement speed multiplier changes not affecting a game in progress
+ Fixed bug with jelly aoe attack
+ Fixed jelly aoe ignoring tf preventing effects
+ Fixed an issue with initial name assignment
+ Resetting monster/gameplay rulesets no longer resets the rulset name
+ Fixed an ai issue occurring when no characters are valid important item carriers, but a character has a human ai (usually caused by nopperabo masks)
+ Shortened some very long music file names
+ Characters falling down outside the map will now be teleported randomly
+ Fixed zombies triggering generification twice
+ Hopefully fixed some memory issues that occurred after starting many games in a row
+ The lady's sudden death should now reduce all characters to 1 hp correctly
+ Made some other changes to hopefully help with graphical issues occuring in long games
+ Lithosite hosts should no longer hang around incapacitated traitors (as they cannot transform them)
+ Succubus enthrall should no longer go through tf preventing timers
+ Disuguised succubi should now be able to see the traitor's tracker
+ Fixed issue breaking cultists after summoning the demon lord
+ Fixed issues caused by attempting to use observer commands on enemy forms the player can't start as. This change allows e.g. turning humans into mascots and similar actions, which may have new weird issues. The player cannot swap into unplayable forms.
+ Several changes intended to help with (probably) memory leaks have been made
+ Possibly fixed an issue with queen bees transforming characters into workers
+ Possible fix for an issue with half-clones being freed from progenitors
+ Hopefully fixed a rare case causing neutral worker bees
+ Possible fix for a lingering pathing issue
+ Hopefully fixed some strangeness with traitors and weapons/items
+ Fixed body swapper plus swapping swapper to the side of the monsters
+ Hopefully fixed lovebugs going through roofs when tf speed is > 3s
+ Hopefully fixed locations spawning over each other ocurring more often than expected
+ Fixed some issues related to there being no designated carrier for important items
+ Fixed a bug causing an occasional hang when imposters begin replacing a character
+ Fixed some naming weirdness when progenitors are defeated during a half-clone transformation
Beta 8 Patch 3
SPOILER
Beta 8
SPOILER
Beta 7 patch 5
+ Fixed entoloma and their sprouts getting grabbed by the tractor beam
+ Prevented ais from occasionally turning themselves into witches
+ Follow states should now be interrupted when the followed character becomes hostile (eg. crazed inma)
+ When inma promotion is disabled, crazed inma no longer become 'uncrazed' on knockout (knockout will reset crazed value on non-crazed inma still)
+ Fixed moving portals with the observer commands
+ Prevented two shrines from spawning in the same room unless there is no other option
+ Fixed bug causing jelly sprite to be wrongly applied
+ Added a 'cannot lay due to monster maximum' when queen bee/ant laying is prevented by monster maximum settings
Beta 7 patch 4
NEW FORMS
N.A.
CHANGES TO EXISTING FORMS
+ Increased the odds of bimbos offering trades
+ Frog placement of transformed characters is now an untargeted action
+ When inma -> succubus promotion is disabled, a succubus having sex with an inma will make them go crazed
+ Adjusted liliraune synced positions
+ Added a small hover to yuan-ti tf stages 1/2 to keep them above the yuan-ti shrine's step border
UI AND SETTINGS
+ Added an option for the dark elf tf to always result in serfs
NEW/UPDATED MECHANICS
+ The diaries can now be given to Satin/Silk using secondary action
AI BEHAVIOUR
+ Humans seeking a weapon should now always remember to try to pickup the weapon in the crate they opened
+ Human escape intelligence now affects the odds the ai will try to clear out the grotto, lake, warren (a base chance remains)
+ Humans should now seek weapons less often when escape intelligence is low
MISCELLANEOUS BUG FIXES
+ Possibly fixed rare statue pedestal ownership issue
+ Fixed jelly glob aoe affecting characters it shouldn't
+ Fixed cherub conversion swapping characters to a random human image set
+ Fixed oni club display
+ Hopefully fixed enemies sliding on death without breaking ufo deaths
+ Fixed possible cause of movement noises coming from immobile characters after the first game round
+ Fixed issue with body swapped statues and using pedestals
+ Hopefully fixed bug with hypnotised/body swapped statues that hop off pedestals ending up on the team
+ Fixed jelly and oni tf stage reversion
+ Fixed Nanako fallen seraph crash
+ Hopefully fixed jellies trying to tf characters they can't tf
+ Hopefully fixed issues that could occur when the player is hypnotised and their master is transformed/changes side
Beta 7
Major:
NEW FORMS
+ Added Cherubs and Fallen Cherubs
+ Added seraphs and fallen seraphs
+ Added Silk
+ Added lilies (images by Forest)
+ Added gravemarkers and fallen gravemarkers
+ Added frogs (images by Antay, design from Dolly Fail Fail)
+ Added jiangshi (images and text by Trinity)
+ Added mercuria
+ Added statues
+ Added clowns
+ Added masked
+ Added skunks (images by Forest)
+ Added bimbos (images by Antay)
CHANGES TO EXISTING FORMS
+ Nyx, merregon and succubus now have corruption capabilities
+ Added mid-generification images (by Antay0) and text by yoshielder
+ Generified inma are now swapped to the monster side if they were calm at the time of generification
+ Allowed using reversion potion on friendly cheerleaders
+ Prevented hamatula greed tf triggering on picking up important (escape related mostly) items
+ Made dryads sometimes drag lightly infected characters off to become treemothers; should increase chance of treemother tf significantly
+ Incapacitating Pygmalie should now rescue blank dolls (if they have time to recover)
+ Pygmalie is now neutral when no blank dolls are present
+ Dark elf promotion can no longer be interrupted by cleansing potions
UI AND SETTINGS
+ Added an option to disable the ai humans taming werewolves
+ Added an option to use the old cupid images
+ Added a recipe list to the manual
+ Added an option to disable inma promotions
+ Added an enable controller axes setting to general settings - defaults to off to avoid the 'game just started and I am spinning' issue
+ Added generify over incapitations (ie. after beating a number of opponents) options (toggle and number required slider)
+ Added an option to allow the human ais to use body swappers
+ Added options for customising the size of the yard area
+ Added manual input for sliders (text input if label is pressed)
+ Added borders to most sliders, fixed some positioning issues with monster/trap spawn sliders
+ Added an option to disable ai dashing (in general settings)
NEW/UPDATED MECHANICS
+ Player swapping to observer mode on death now happens after 'dying' (fade out)
+ Unchanging potion now prevents overheal tfs (angels)
+ Allowed self use of the knockout drug
+ Added an extra ending
+ Sealing stones can now be equipped/used on portals, similar to key usage on doors
+ Observer actions relating to characters can now be used on 'self'
+ Allowed spawning of djinn lamps in observer mode (as orbs only)
+ Added editing of character names in observer mode
+ Added setting name of spawned character in observer mode
+ Added setting used image set of spawned characters in observer mode
+ Added editing of used image set in observer mode
+ Added a movement speed potion
+ Added an 'Angels vs. Demons' spawn set
+ Music player options are now alphabetically sorted
+ Characters spawned en masse with observer commands should now randomise their image set per character if the option is chosen
+ Healing shrine now does all the things
AI BEHAVIOUR
+ Pygmalie should now prioritise the player for doll conversion
+ Those infected by entoloma should no longer head to the ant grotto or ufo
+ Added a short cooldown to ais taking items and opening boxes
+ AIs should now equip a weapon if they are carrying one and don't have one equipped
+ NPCs should no longer use the holy shrine when afflicted by a non dangerous infection
MISCELLANEOUS BUG FIXES
+ Fixed rabbit wife tf flickering
+ Camera turning should no longer be locked during incapacitation
+ Fixed issues with generic hands on a few forms (was noticed causing generification breaks, but also broke starting as generic)
+ Fixed merregons attacking incapacitated fairies
+ Hopefully prevented incapacitated enemies from stopping use of beds
+ Fixed alien gun flipping
+ Hopefully prevented ais from dropping important items while on a bed
+ Hopefully fixed interrupted succubus tf of inma resulting in a no madness timer inma
+ Hopefully fixed lingering 'dying state' when possessing characters
+ Fixed rabbit prince via observer action not applying tomboy setting
+ Increased the minimum inset from the yard edge for rooms placed within the yard
+ Fixed self removal breaking escape
+ Fixed being unable to spawn characters with observer actions in ant grotto
+ Marzanna and fire elemental timers are no longer added to non-humans
+ Satin should no longer try to transform cultists when all demons are disabled
+ Hopefully fixed hypnotists getting stuck attacking fairies and other human side characters when the target is incapacitated
+ Fixed thrall sprite being lost in some cases
+ Prevented entoloma spread to ufo and ant grotto
+ Hopefully fixed aliens getting stuck attacking fairies
+ Fixed an issue that would make some locations behave weirdly if associated characters were possessed (eg. a leshy with buds)
+ Hopefully fixed rare overlap issue with external mansion walls and the yard
+ Stopped ant grotto always being added
+ Fixed a few issues with the song the music player would play
+ Fixed dining room painting flickering from some angles
+ Fixed escape -> main menu breaking if you remove yourself using observer commands
+ Fixed some weirdness when causing a game end via observer mode
+ Hopefully fixed occasional moving item boxes/orbs
+ Hopefully fixed human side fairy volunteer to enslaved fairy/pixie
+ Fixed some of the ordinary bedroom paintings having no background
+ Hopefully fixed an occasional bit of pathing weirdness that may have caused some yard area pathing issues
+ Followers should no longer clear when the player changes form without changing side
+ Fixed undines in the rabbit warren
Will they escape or will they fall prey to the House of Pandemonium?
The game is a sandbox/arcade game revolving mostly around transformation into and by monster girls. A set of human characters try fighting back long enough to escape through one of several win conditions. When a human is captured (this includes you!) or the player willfully succumbs to their favorite monster, they are converted to the side of the monsters and will try to introduce their once-fellow humans to the wonders of being a monstergirl. The game ends when the humans escape, or all of then have been converted...
Though there is very little direct sex, a lot of forms and transformations are certainly sexy. All of the different monster types have a different gimmick and gameplay carries the fantastic amount of TF and corruption content well.
Changelog:
v1.0
NEW FORMS
+ Added hellhounds, orthruses and Cerberuses
+ Added spirits/possessed (images by Antay)
+ Added gremlins
+ Added octacilia
+ Added skeletons
+ Added mooks
CHANGES TO EXISTING FORMS
+ Swapped in Antay's higher resolution versions of Lotta, Jeanne and Nanako
+ Replace worker bee main images with higher resolution images by Antay
+ The centaur taming action now takes less time, but more are required proportional to the tf speed setting
+ Improved the marker for the gravemarker room to make it visible
+ When inma promotion is disabled, crazed is no longer reset on incapacitation
+ Inma crazed is no longer reset when a human side inma is incapacitated (it will only work after they become crazed)
+ Added an option to give imps a fireball again, deals no friendly fire damage
+ Added some box spawning actions to the lady
+ Added lady actions that trigger the angry states of various neutral monsters
+ Bimbos should now keep following characters they've targeted until they get distracted (specifically: fixing loss of line of sight => no longer following)
+ The lady is no longer amused by infection timers on non-humans (i.e. bimbos)
+ The lady now clears out monsters in the mansion when summoning a new wave of humans for the traitor
+ Allowed Silk/Satin to be repeatedly summoned
+ Gave hypnotists the ability to send characters to other monsters
+ Mounting a centaur now grants extra stamina and changes movement sounds. This might cause weirdness with a lot of things (had to make a messy change)
+ Frankies can now soft (mind) generify
UI AND SETTINGS
+ Added an option to disable cleaning lithosites from lithosite hosts
+ Added a 'player monster escape' difficulty option
+ Added section titles to item spawn settings and split regular items from guns
+ Added a bodyswapper duration option
+ Added an autopilot toggling hotkey
+ Added an 'all linger' option (gives a brief window to e.g. use a hypnogun on a target)
+ Added escape charm item
+ Added minimap rotation option
+ Added 'minimal' monster settings display as the basic mode, close to a suggested design
+ Added an undo button to various settings screens, which undoes changes made to the current settings set
+ Added 'favour unseen content' option (random monster selection will select enabled forms that haven't spawned many times yet while this is on)
+ Added 'content cycling mode' option, intended to work with 'favour unseen content' but it might be generally useful (a list of all enabled forms is made, favouring high spawn chance forms first; the next 6-9 monsters will be of the next form in the list; once the list is finished a new one is generated)
+ Added an option to disable prioritising of the player as the carrier of important items (one is randomly chosen instead)
+ Added a difficulty increase multiplier option, allowing change of the rate difficulty changes
+ Added a player stats multiplier option
+ Added a 'no player death exception' option
+ Added text colours to the message log
+ Added death mode dropdown, option to have all characters only ever become incapacitated rather than dying
+ Added an option to allow human 'reversion' of generic monsters via potions
+ Aurumites now sell tf items
+ Allowed resetting of non-default settings sets (generally reset to the first default)
+ Multiple binding buttons can now be set for the same action
+ Increased the starting difficulty range
+ Hypnotist and rusalka promotes have been moved to tertiary
+ Failed settings import now creates a backup file and notifies the user
NEW/UPDATED MECHANICS
+ Player traitor now drops important items when incapacitated
+ Allowed spawning of spirits, lithosites, masks via observer commands
+ Added a clue log to the inventory screen
+ Added an option to have npcs avoid starting tfs if the player is around and friendly (allowing the player to have 'tf priority')
+ Added basic form mod load-in capabilities
+ Added ai personalities (for humans). Selfish characters help others when they're in higher danger than usual, selfless characters help themselves when in higher danger than usual. Brave characters are less likely to flee, cowardly characters more likely. Smart characters have a higher chance of working towards an escape, dumb characters a lower chance.
+ Added male human form (genderbend to regular human on incapacitation)
+ Being mounted now prevents tfs
+ Added 'quick fill' recipe list to the alchemy UI. Recipes are discovered the first time you use them, and can be manually revealed. Hidden recipes (those for the gameplay endings) can be revealed with an option in the gameplay settings. Revealed recipes can be reset in general settings.
+ The player will now return to being the designated carrier for important items after being tf'd and restored (as well as various other states that make them temporarily unable to be the carrier)
+ Several special states (gargoyle/statue resting, undine stealth) now progress the generification timer while active
+ Allowed selection of alternate yard generation types (including the old squares mode)
+ Stopped observer command form swap to guard adding a guard transformation timer when the target isn't a former human
AI BEHAVIOUR
+ Made some changes to the human ai to ensure it behaves when dealing with low max hp/will values (via player stats or monster settings)
+ Stopped AIs from trying to use beds when under intense infections
+ AI now lock their dash direction and blink green before dashing
+ AI now gradually reach full running speed over time, losing speed when they change their running direction proportional to the turn. Their stamina usage is reduced proportional to the amount they are running.
MISCELLANEOUS BUG FIXES
+ Allied djinn (via friendship or otherwise) should now become incapacitated or die appropriately (according to death options)
+ Made some changes to the djinn ai that might fix some weird behaviour
+ Fixed issue with forms that have zero movement speed (i.e. entoloma) on the monster settings screen
+ Hopefully fixed an issue with lingering father tree vines
+ Fixed sleeping on a bed as a mounted centaur causing the player to sleep on the bed, rather than their rider
+ Fixed body swapper duration slider text being wrong
+ Possibly fixed the lady sometimes lurking rooms randomly
+ Fixed ai unequipping their stronger weapon (which caused oddness such as dropping their strongest weapon)
+ Darkmatter girls should no longer chase characters they teleport away across the map
+ Fixed an issue with dragged characters retaining their drag movement in the frame their state is changed (e.g. when placed into an augmentor)
+ Prevented giving Silk/Satin their diaries when dying or in other unintented states
+ Skunk gloves should now activate upon equipping, when they can
+ Fixed debug display of splat texture on clothing removal sprite
+ Fixed some oddities in the cherub ai when following seraphs or Silk
+ Prevented oni from giving clubs to those wearing skunk gloves, and vice versa
+ Fixed a bug causing escaping humans to go to the cauldron and do nothing. Probably also broke the ai carrying out the lady banishment under normal circumstances
+ Fixed a bug with kitsunes dragging to shrines when all shrines had been used recently
+ Fixed half-clone images not showing in the gallery
+ Prevented the clown tf from activating on characters with effects preventing transformation
+ Hopefully fixed jellies locking characters in a 'recently infected' state when those characters are immune to tfs
+ Fixed some strangeness occurring with body swaps under certain conditions
+ Fixed an oddity with the human/monster spawn rate multiplier
+ Fixed movement speed multiplier changes not affecting a game in progress
+ Fixed bug with jelly aoe attack
+ Fixed jelly aoe ignoring tf preventing effects
+ Fixed an issue with initial name assignment
+ Resetting monster/gameplay rulesets no longer resets the rulset name
+ Fixed an ai issue occurring when no characters are valid important item carriers, but a character has a human ai (usually caused by nopperabo masks)
+ Shortened some very long music file names
+ Characters falling down outside the map will now be teleported randomly
+ Fixed zombies triggering generification twice
+ Hopefully fixed some memory issues that occurred after starting many games in a row
+ The lady's sudden death should now reduce all characters to 1 hp correctly
+ Made some other changes to hopefully help with graphical issues occuring in long games
+ Lithosite hosts should no longer hang around incapacitated traitors (as they cannot transform them)
+ Succubus enthrall should no longer go through tf preventing timers
+ Disuguised succubi should now be able to see the traitor's tracker
+ Fixed issue breaking cultists after summoning the demon lord
+ Fixed issues caused by attempting to use observer commands on enemy forms the player can't start as. This change allows e.g. turning humans into mascots and similar actions, which may have new weird issues. The player cannot swap into unplayable forms.
+ Several changes intended to help with (probably) memory leaks have been made
+ Possibly fixed an issue with queen bees transforming characters into workers
+ Possible fix for an issue with half-clones being freed from progenitors
+ Hopefully fixed a rare case causing neutral worker bees
+ Possible fix for a lingering pathing issue
+ Hopefully fixed some strangeness with traitors and weapons/items
+ Fixed body swapper plus swapping swapper to the side of the monsters
+ Hopefully fixed lovebugs going through roofs when tf speed is > 3s
+ Hopefully fixed locations spawning over each other ocurring more often than expected
+ Fixed some issues related to there being no designated carrier for important items
+ Fixed a bug causing an occasional hang when imposters begin replacing a character
+ Fixed some naming weirdness when progenitors are defeated during a half-clone transformation
Beta 8 Patch 3
SPOILER
Beta 8
SPOILER
Beta 7 patch 5
+ Fixed entoloma and their sprouts getting grabbed by the tractor beam
+ Prevented ais from occasionally turning themselves into witches
+ Follow states should now be interrupted when the followed character becomes hostile (eg. crazed inma)
+ When inma promotion is disabled, crazed inma no longer become 'uncrazed' on knockout (knockout will reset crazed value on non-crazed inma still)
+ Fixed moving portals with the observer commands
+ Prevented two shrines from spawning in the same room unless there is no other option
+ Fixed bug causing jelly sprite to be wrongly applied
+ Added a 'cannot lay due to monster maximum' when queen bee/ant laying is prevented by monster maximum settings
Beta 7 patch 4
NEW FORMS
N.A.
CHANGES TO EXISTING FORMS
+ Increased the odds of bimbos offering trades
+ Frog placement of transformed characters is now an untargeted action
+ When inma -> succubus promotion is disabled, a succubus having sex with an inma will make them go crazed
+ Adjusted liliraune synced positions
+ Added a small hover to yuan-ti tf stages 1/2 to keep them above the yuan-ti shrine's step border
UI AND SETTINGS
+ Added an option for the dark elf tf to always result in serfs
NEW/UPDATED MECHANICS
+ The diaries can now be given to Satin/Silk using secondary action
AI BEHAVIOUR
+ Humans seeking a weapon should now always remember to try to pickup the weapon in the crate they opened
+ Human escape intelligence now affects the odds the ai will try to clear out the grotto, lake, warren (a base chance remains)
+ Humans should now seek weapons less often when escape intelligence is low
MISCELLANEOUS BUG FIXES
+ Possibly fixed rare statue pedestal ownership issue
+ Fixed jelly glob aoe affecting characters it shouldn't
+ Fixed cherub conversion swapping characters to a random human image set
+ Fixed oni club display
+ Hopefully fixed enemies sliding on death without breaking ufo deaths
+ Fixed possible cause of movement noises coming from immobile characters after the first game round
+ Fixed issue with body swapped statues and using pedestals
+ Hopefully fixed bug with hypnotised/body swapped statues that hop off pedestals ending up on the team
+ Fixed jelly and oni tf stage reversion
+ Fixed Nanako fallen seraph crash
+ Hopefully fixed jellies trying to tf characters they can't tf
+ Hopefully fixed issues that could occur when the player is hypnotised and their master is transformed/changes side
Beta 7
Major:
NEW FORMS
+ Added Cherubs and Fallen Cherubs
+ Added seraphs and fallen seraphs
+ Added Silk
+ Added lilies (images by Forest)
+ Added gravemarkers and fallen gravemarkers
+ Added frogs (images by Antay, design from Dolly Fail Fail)
+ Added jiangshi (images and text by Trinity)
+ Added mercuria
+ Added statues
+ Added clowns
+ Added masked
+ Added skunks (images by Forest)
+ Added bimbos (images by Antay)
CHANGES TO EXISTING FORMS
+ Nyx, merregon and succubus now have corruption capabilities
+ Added mid-generification images (by Antay0) and text by yoshielder
+ Generified inma are now swapped to the monster side if they were calm at the time of generification
+ Allowed using reversion potion on friendly cheerleaders
+ Prevented hamatula greed tf triggering on picking up important (escape related mostly) items
+ Made dryads sometimes drag lightly infected characters off to become treemothers; should increase chance of treemother tf significantly
+ Incapacitating Pygmalie should now rescue blank dolls (if they have time to recover)
+ Pygmalie is now neutral when no blank dolls are present
+ Dark elf promotion can no longer be interrupted by cleansing potions
UI AND SETTINGS
+ Added an option to disable the ai humans taming werewolves
+ Added an option to use the old cupid images
+ Added a recipe list to the manual
+ Added an option to disable inma promotions
+ Added an enable controller axes setting to general settings - defaults to off to avoid the 'game just started and I am spinning' issue
+ Added generify over incapitations (ie. after beating a number of opponents) options (toggle and number required slider)
+ Added an option to allow the human ais to use body swappers
+ Added options for customising the size of the yard area
+ Added manual input for sliders (text input if label is pressed)
+ Added borders to most sliders, fixed some positioning issues with monster/trap spawn sliders
+ Added an option to disable ai dashing (in general settings)
NEW/UPDATED MECHANICS
+ Player swapping to observer mode on death now happens after 'dying' (fade out)
+ Unchanging potion now prevents overheal tfs (angels)
+ Allowed self use of the knockout drug
+ Added an extra ending
+ Sealing stones can now be equipped/used on portals, similar to key usage on doors
+ Observer actions relating to characters can now be used on 'self'
+ Allowed spawning of djinn lamps in observer mode (as orbs only)
+ Added editing of character names in observer mode
+ Added setting name of spawned character in observer mode
+ Added setting used image set of spawned characters in observer mode
+ Added editing of used image set in observer mode
+ Added a movement speed potion
+ Added an 'Angels vs. Demons' spawn set
+ Music player options are now alphabetically sorted
+ Characters spawned en masse with observer commands should now randomise their image set per character if the option is chosen
+ Healing shrine now does all the things
AI BEHAVIOUR
+ Pygmalie should now prioritise the player for doll conversion
+ Those infected by entoloma should no longer head to the ant grotto or ufo
+ Added a short cooldown to ais taking items and opening boxes
+ AIs should now equip a weapon if they are carrying one and don't have one equipped
+ NPCs should no longer use the holy shrine when afflicted by a non dangerous infection
MISCELLANEOUS BUG FIXES
+ Fixed rabbit wife tf flickering
+ Camera turning should no longer be locked during incapacitation
+ Fixed issues with generic hands on a few forms (was noticed causing generification breaks, but also broke starting as generic)
+ Fixed merregons attacking incapacitated fairies
+ Hopefully prevented incapacitated enemies from stopping use of beds
+ Fixed alien gun flipping
+ Hopefully prevented ais from dropping important items while on a bed
+ Hopefully fixed interrupted succubus tf of inma resulting in a no madness timer inma
+ Hopefully fixed lingering 'dying state' when possessing characters
+ Fixed rabbit prince via observer action not applying tomboy setting
+ Increased the minimum inset from the yard edge for rooms placed within the yard
+ Fixed self removal breaking escape
+ Fixed being unable to spawn characters with observer actions in ant grotto
+ Marzanna and fire elemental timers are no longer added to non-humans
+ Satin should no longer try to transform cultists when all demons are disabled
+ Hopefully fixed hypnotists getting stuck attacking fairies and other human side characters when the target is incapacitated
+ Fixed thrall sprite being lost in some cases
+ Prevented entoloma spread to ufo and ant grotto
+ Hopefully fixed aliens getting stuck attacking fairies
+ Fixed an issue that would make some locations behave weirdly if associated characters were possessed (eg. a leshy with buds)
+ Hopefully fixed rare overlap issue with external mansion walls and the yard
+ Stopped ant grotto always being added
+ Fixed a few issues with the song the music player would play
+ Fixed dining room painting flickering from some angles
+ Fixed escape -> main menu breaking if you remove yourself using observer commands
+ Fixed some weirdness when causing a game end via observer mode
+ Hopefully fixed occasional moving item boxes/orbs
+ Hopefully fixed human side fairy volunteer to enslaved fairy/pixie
+ Fixed some of the ordinary bedroom paintings having no background
+ Hopefully fixed an occasional bit of pathing weirdness that may have caused some yard area pathing issues
+ Followers should no longer clear when the player changes form without changing side
+ Fixed undines in the rabbit warren
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