Starting with the First Migration from another world ages ago,
mythical creatures roam today's metropolises alongside humans.
With the rise of social media and subscription based content,
businesses and relationships on a fundamental level have changed drastically in this world once again.
Join Maverick Lockhart, a human, as he navigates life with his girlfriend, Lilith Ruina,
an elf, in an attempt to make a living as young adults.
Changelog:v0.3.1
- No more Brownie Points
- No more optional sleeping or time skipping
- Font is now the default RPGM font
- Working hints. Just press Q on your keyboard.
Developer Notes:Disorder About
Disorder is my first ever project combining medieval, fantasy themes in a modern setting. It's meant to be a parody of the current modern society. Why are there orcs, elves, dwarves, and other fantasy based creatures roaming around this modern day world? Because I love fantasy!
My biggest goal with Disorder is to really push character narratives through adult and dark themes.
The base game will always be free. It is, by its nature, a kinetic visual novel.
AKA There will be no branching paths or choices.
The only choices you have as Maverick are what you choose to do with your time/money, which, in the end, eventually leads down the same path.
My only answer to anyone who asks why choose a kinetic visual novel is that I have a specific story to tell.
I understand the beauty and sophistication of allowing players to make their own choices that lead to a specific outcome based on those choices.
However, I don't wish to overstep and promise to deliver on things on which I cannot be sure of (I am only one person) and things on which I'm not a big fan of.
For my personal works I want one ending and one ending only.
I feel as if there are any alternates, I would not only sophisticate and extend the developing process, but almost invalidate the themes and messages I want to showcase when I brainstormed Disorder in the first place. Imagine a game or show where several characters died, but all of a sudden a magical item brought everyone back to life towards the end.
Poof! Your deaths had no meaning.
That is not to say I hate works with multiple endings.
As long as they're a great product, they're a great product.
I just don't want them in my works, personally.
Why RPGMaker?
All I can say is I apologize for my ignorance :( I've dabbled in RPGMaker way before Ren'Py, so my workflow in RPGMaker excels leagues ahead of what I can do with Ren'Py at the moment.
I do struggle a bit with code and find it confusing at times, BUT I am making an effort to learn Ren'Py for my future passion project.
In the meantime,
I wish to make Disorder not too much of gut-wretchedly, head-bashing grind and try my best to tailor it towards being a visual novel.
The Future/Mission Statement
Admittedly, because of my current time constraint due to IRL work, Disorder is not meant to be my Mona Lisa or Sistine Chapel.
In all honesty, it's meant to be a stepping stone for my real passion project down the road.
(Top Secret :D But it completely delves into the fantasy world, leaving any sign of modern civilization behind.)
However, that doesn't mean that Disorder will not be finished or enjoyable.
It's meant to be my first step into this different, foreign, adult-themed entertainment world.
It's meant to be my portal into being a full time adult content creator because I love doing this and, quite honestly, I feel the market is lacking.
There are definitely some great, established projects out there, but so few.
I wish to mend that and contribute to the more adult and degenerate audience.
Something that isn't just "click a bunch of times for X content, then consume", but also maybe take you into a world that's interesting with some characters that'll make you fall in love with them along the way.