The game obviously is inspired by the DCAU and has elements of the episode "Grudge Match" from season 2 of the JLU series, but this is completely parody. Not everything is hinged on that but it's the loose concept for the game to take place. Instead of starting an underground pit fighter you're starting more like a brothel/strip club. I wanted to stay away from the Training idea because it's just so much harder to make it make any sense and keep the characters relatively true. In this you'll simply upgrade their control devices and eventually be able to just inject whatever personality you want. It's of course based on Akabur'sPrincess Trainer but I wanted to have more freedom to just do whatever. The game plays the same though, you generate money daily to unlock more things. I'm still figuring out what will actually be in the game at the initial release just based on time. I plan to keep adding to it though, everything in this game has been designed to be expanded. So you can think of the first official release more as a milestone and more will come in the future.
Something Unlimited Rebuilt:HAHA! You all thought we had the “cure for internet cancer,” seriously?! You’re all so gullible!
Anyway, here’s the Something Unlimited: Rebuilt demo we told you we’d release later this month. There’s a PC/Mac version and the first ever mobile version of SU.
To make this abundantly clear: SU’S DEVELOPMENT WILL NOT SLOW OR PAUSE! SU: REBUILT IS BEING CREATED IN TANDEM! The old version will continue to have content added to it and be the primary version until SU: Rebuilt catches up to it. (More on timelines can be found below.)
(Downloads are available at the bottom of this post. Admitting to playing the demo will be taken as admittance of reading this post.)
What to Expect
PLEASE TEMPER YOUR EXPECTATIONS ACCORDINGLY!
This is a VERY rough demo. It’s more of a proof-of-concept than anything – so don’t go freaking out over jump cuts, text animation bugs, etc. We’re well aware it’s not a perfect, polished final product. It’s not supposed to be. It’s just meant to give you an idea of what you can come to expect from the Rebuilt version.
You can currently play through the game’s intro, getting your choice of the three starter heroines, then capture the other two and see/unlock all three’s Glamour Slam content. You can also hire the starting villains to have a better chance at capturing the other two starter heroines and send those villains out on cash heists.
It may not feel like much, but there are A LOT of changes to discover in SU: Rebuilt. And we’d really appreciate as much feedback as humanly possible.
Why the Hell are We Actually Doing This?
Honestly, to free up SR7’s time without sacrificing - and potentially speeding up – SU’s progression.
Fungus has treated GG extremely well, but it creates a lot of issues during development that honestly shouldn’t even be issues to begin with. Frankly, the game outgrew Fungus a LONG time ago.
SU isn’t built with modern tools by modern standards though. And because it’s built in Fungus, without any actual source code, the only way to eliminate those issues is to rebuild SU from scratch – sprite by sprite, line by line.
We’ve discussed and debated doing this for the better part of 8 months, and it was a large reason why we took our trip to Florida to meet Locke in person and talk shop in March.
The Rebuild’s Dev Timeline
We weren’t exaggerating when we said in our April 1st post that SU: Rebuilt would be caught up later this year.
What you see in the demo today wasn’t even started until mid-March. (Locke note: And honestly, I kinda slacked off during the first week-and-some-change of April because I was was overly confident. XD) The demo you see right now is about 3 – 4 weeks of work.
What you don’t see, is that it’s built in a way that actually speeds up development the further it goes. In addition, even creating new scenes with entirely new characters and art takes a small fraction of the time it takes in Fungus.
That being said, 4 years’ worth of content is A LOT to go through. And the dialog isn’t even readily available. Locke has to go through the entire game scene-by-scene, frame-by-frame, line-by-line and transcribe everything.
On top of that, we still don’t even fully know exactly what all the new quality of life changes/additions will entail. New ideas are being pitched regularly, and if we’re going to rebuild it from scratch then we might as well take the time to do it right with all the new bells and whistles it can benefit from.
TLDR; We’re confident it’ll be caught up later this year, but we don’t know exactly when. Right now, we’re estimating Fall, but it may be Winter.
Now’s THE Time for Feedback
Has part of SU been grinding your gears? Got a quality of life idea or feature? Now’s the time to tell us. We’re not saying we’re going to take on every complaint or idea – or even any of them – but we will listen and seriously consider them all at the very least.
Although please test out the demo beforehand. Like we said before, there are A LOT of changes to discover – some of which may already answer some of your concerns. (Locke Note: Also please actually read the intro-ending text and not just skim through it. That’ll probably answer some concerns/complaints too.)
SU: Rebuilt Updates
No. There will not be regular updates. We may talk about its progress on occasion and MAYBE – if you don’t annoy us to hell and back – we’ll release another playable update or two before it’s caught up.
BUT WE MAKE NO PROMISES!
This is just us proving that the SU: Rebuilt project is in fact real and keeping our word about releasing a demo later in April (April 29th is still April! XP)
We really hope this news in general pleases a lot of our fans, both patron and non-patron alike, and helps prove our commitment to growing into a proper game studio.
And a special thanks to our patrons – $1 and $50+ dollar alike – without whom none of this would be possible.
Thanks for reading and enjoy,
Gunsmoke Games
Changelog:v2.4
v2.3.95
Fixed ---------------------------------------
- Themyscira map extended for better navigation
- Vault section for Themyscira characters
Added ---------------------------------------
- Themyscira Event
11 Backgrounds
- Alexa Content
- Handjob Scene
- Grail Content
- Bathing Scene
- Guards Content
- Bathing Scene
- Myrina Content
- Masturbation Scene
- Nubia Content
- Titjob Scene
- Titjob Cumshot Scene
- Blowjob Scene
- Oracle Content
- Priestess Handjob Scene
- Pallas Content
- Masturbation Scene
- Phillipus Content
- Intro Scene 2
v2.3.9
- Superwoman nickname menu just looping in circles
- Hiring certain villains clearing out the other hires
- Grail not changing expressions in intro scenes
- Crush vault scenes showing up as unlockable when not
- Legion events not following timer properly
- Cheshire and Artemis scissor scene locking up the game
Added ---------------------------------------
- Themyscira Event
13 Backgrounds
- Alexa Content
- Antiope Content
- Grail Content
- Hippolyta Content
- Lex Content
- Myrina Content
- Nubia Content
- Oracle Content
- Pallas Content
- Peng Deilan Content
- Phillipus Content
- Priestesses Content
- Yara Flor Content