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Overgrown: Genesis
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Info:
Production year: 2017
Last modification: 2021/11/25
Language of the game: English / Russian
Version: 1.00.0 Rus / 1.03.2 Eng
System requirements: OS: CPU: Athlon / Pentium 200 MHz RAM: 64 MB DirectX: 8.1 RAM: 512MB; VRAM: 128MB; RPG MAKER
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Is a survival horror game strongly inspired by The Last of Us. It is set in a post-apocalyptic world based off the USA. Although it was made in RPG Maker, Sex Zombie does not rely on traditional turn-based RPG combat, and instead features a real-time combat system reminiscent of old school shooters.
In this game, you take the role of a survivor named Juno, and must try to navigate between a failing human society cloistered in fortified sanctuaries and an outside world ravaged by the infection and all the monstrosities that brings with it.
Warning! Spoilers!!!
Change-Logs:
In this game, you take the role of a survivor named Juno, and must try to navigate between a failing human society cloistered in fortified sanctuaries and an outside world ravaged by the infection and all the monstrosities that brings with it.
Warning! Spoilers!!!
Ending A.
- Condition: Trust Dr. Zara during University level.
- Result: Humankindle, including Juno, are enslaved by the Dryads.
Ending B.
- Condition: Lose to A.C.E. units on the Area 66 level.
- Result: Dr. Feinstein launches missiles, destroying almost all life on Earth, and restores humanity to the bunkers of Area 66. Juno is locked in a breeding machine for the rest of her life.
Ending C1.
- Conditions: Complete the game, but do not fully improve the civilian shelter (not using soldiers) and do not complete all side quests given by the civilian leaders (Natasha, Cassie, and Sophia).
- Bottom line: Humanity enters a protracted war with the dryads using HAF-based weapons. The military quickly turns into a tyrannical dictatorship, and after protests over the mistreatment of female civilians, a short-lived rebellion is suppressed and all the women are enslaved. When a request for player participation appears, Juno decides to fight on the side of the women and is subsequently enslaved as well.
Ending C2.
- Conditions: Same as C1.
- Result: Same as C1, except Juno decides to side with the military when she is asked to enter data for the player.
Ending D.
- Conditions: Complete the game, completely improve the civilian shelter (without using soldiers), and complete all side missions given by the civilian leaders (Natasha, Cassie, and Sophia).
- Result: Humanity is engaged in a protracted war with the dryads, using HAF-based weapons. Civilians and the military work closely together, with Juno leading humanity in the war effort.
Ending E
- Condition: Complete the game, fully improve the civilian shelter (without using soldiers), complete all side quests in the game, and collect all 8 "Notes" items hidden in the game.
- Result: Juno, using the wisdom and experience gained from her distant journey, convinces Hawke to free Eve and allow her to complete her transformation. Humanity makes an uneasy truce with the dryads, whom Eve convinces to live in harmony with humans.
* PS: In the epilogue, Hawke either commits suicide after giving Eve the "cure" (if his side mission is not completed) or neglects his duties altogether (if his side mission is completed), leaving room for the radicals or Juno herself. The only outcome in which this does not happen is the ending of E, where he frees Eve by coming to terms with her new form.
- Condition: Trust Dr. Zara during University level.
- Result: Humankindle, including Juno, are enslaved by the Dryads.
Ending B.
- Condition: Lose to A.C.E. units on the Area 66 level.
- Result: Dr. Feinstein launches missiles, destroying almost all life on Earth, and restores humanity to the bunkers of Area 66. Juno is locked in a breeding machine for the rest of her life.
Ending C1.
- Conditions: Complete the game, but do not fully improve the civilian shelter (not using soldiers) and do not complete all side quests given by the civilian leaders (Natasha, Cassie, and Sophia).
- Bottom line: Humanity enters a protracted war with the dryads using HAF-based weapons. The military quickly turns into a tyrannical dictatorship, and after protests over the mistreatment of female civilians, a short-lived rebellion is suppressed and all the women are enslaved. When a request for player participation appears, Juno decides to fight on the side of the women and is subsequently enslaved as well.
Ending C2.
- Conditions: Same as C1.
- Result: Same as C1, except Juno decides to side with the military when she is asked to enter data for the player.
Ending D.
- Conditions: Complete the game, completely improve the civilian shelter (without using soldiers), and complete all side missions given by the civilian leaders (Natasha, Cassie, and Sophia).
- Result: Humanity is engaged in a protracted war with the dryads, using HAF-based weapons. Civilians and the military work closely together, with Juno leading humanity in the war effort.
Ending E
- Condition: Complete the game, fully improve the civilian shelter (without using soldiers), complete all side quests in the game, and collect all 8 "Notes" items hidden in the game.
- Result: Juno, using the wisdom and experience gained from her distant journey, convinces Hawke to free Eve and allow her to complete her transformation. Humanity makes an uneasy truce with the dryads, whom Eve convinces to live in harmony with humans.
* PS: In the epilogue, Hawke either commits suicide after giving Eve the "cure" (if his side mission is not completed) or neglects his duties altogether (if his side mission is completed), leaving room for the radicals or Juno herself. The only outcome in which this does not happen is the ending of E, where he frees Eve by coming to terms with her new form.
Change-Logs:
v1.01
- The promised 'endgame' reward scenes are now here! These are detailed, comprehensive 'happy ending' scenes for Natasha + Rebecca, Sofia, AND Cassie (via Ending/Epilogues "D" and "E")! These were written with the canon that you actually participated in the consensual scenes in Fort Patton and are a continuation of that. We have done our best to really create scenes we felt rewarded players for all their efforts in obtaining the 'better' endings and hope you all enjoy! This is the only first part of our final edition updates, which only affects the endings, so there is no need to start a new game (yet!) just load into your ending rooms and these scenes will be available (again, "D" and "E" only!).
- Adding in a much-requested alternate movement, the WASD keys, which can be used alongside arrow keys or left mouse click!
- Heavily overhauled and improved our real-time action battle system! Added actual collision physics for sight and projectiles, meaning enemies will now only be able to detect Juno with a clear line of sight (basically they can no longer see Juno through walls, but can still see her through obstacles like fallen chairs). Additionally, this also affects Juno, as she can no longer shoot through walls now with long-ranged weapons like the rifles. We also improved enemy detection by adding peripheral vision for them (it was a bit silly when Juno is standing right beside them but they don't detect her), so now their alert proc will trigger if you are beside them, not just right in front. Enemies that are hit by projectiles will now also be temporarily stunned for 0.5 seconds and execute a mini jump animation, which prevents enemies from relentlessly coming forward while Juno is shooting or attacking.
- "Dark" maps difficulty has been lowered with the addition of multiple lightsources, lessened tint, and general better navigability in those maps.
v1.00.2
- Fixed a big problem with the combat system; had a missing line of code that was causing a recurring glitch with the melee weapons that screwed around with durability and could outright make them disappear or reappear randomly.
- You can now hand in Dr. Zara's research to General Hawke at Area 66 if you missed giving it to him the first time around at the University.
- Music options in the Gallery now expanded; they now also follow the "unlock" system alongside the Gallery, so more music options are unlocked as you play through the game, and as the Gallery expands.
- Barton's gunshop remapped and relocated to the north side of Hamilton Square.
- You should be able to finish Ending A with the proper sprite transition now, as intended.
- New starting point in the Cheat Room from Juno's apartment, which allows you to jump to Hamilton Square.
- Cheats option from the user menu now gives you an option to reduce Infection.
- You can now hide text at any time with the "H" key; same key used to restore it. This will come in handy for Gallery reviewings!
- Additional controller support added for O:G. Right trigger is fire/struggle, right bumper is reload, and left bumper is minimap toggle.
v1.00.1
- Found and tackled a Ending E accessibility error; rewrote the entire event sequence leading up to it so hopefully that's fixed it.
- Ending B has some missing sprite changes when captured by ACE units; fixed freezing issues from accessing B from D and E as well.
- Fixed the starting quest and final quests not being marked complete in the journal.
- Missing fadein and missing sprite change fixed for Ending A, as well as tinting issues.
- Blackscreen bug/freeze after attending Feinstein's trial should be fixed by addressing the character placement and movement, also fixed accidental event loops.
- Reworked and added some detail and laid foundations for Endings D and E for future postgame scenes.
v1.00.0
- Game's first "completed" status!
- Added Ending "B", which triggers if losing to A.C.E units in the final level. Comes with a new breeding machine scene + a unique ending room.
- Added Ending "C1" and "C2". They are basically the same outcome, except C2 is inherently evil. This comes with a group scene involving all the civilian leader girls + Juno (or without Juno, if you pick C2). The condition for this ending is to complete the game without doing any civilian leader sidequests or upgrading the shelter.
- Added Ending "D", which is the neutral ending. You have to upgrade the shelter WITHOUT using soldier favours (Base Points only) and complete all civilian leader sidequests.
- Added Ending "E", the 'best' ending. All conditions from "D" must be met, plus all sidequests finished, plus all 8 "Note" items collected.
- Added a great EXPLOSIONNNN effect to killing infected enemies. Call me ArchiGumin.
- Fixed huge bug where you can't complete General Hawke's sidequest before the switch order was screwed up
- Fixed buying duplicate weapons from Taylor and upgrades allowing for repetition
- Went back and rewrote the story for Zara and Feinstein to make more sense from Hamilton onwards. Retcon text in hospital, also, revised background stories for Zara and Feinstein
- Added infection behaviour / masturbation trigger. Basically, if your infection gets too high, Juno will stop and start masturbating uncontrollably after a set number of steps. This dissuades players from stacking infection as the only penalty previously was when resting.
- Reload timers added to weapons, which adds a subtle level of difficulty, especially with high damage but high reload time weapons like shotguns
- Bugged morale requirement to get into the University fixed.
- General Hawke sprite and portrait changed
- Unique and rather sexy BGS soundtrack added to Ending Room A! Also, added the base girl sprites.
- Changed the Area 66 staffer to have unique portrait and sprite
- Removed minimap function for now, kind of makes game too easy.
- Added infection removal before departing Brookside #2 during evacuation
- Added four unique SFW "Acts" images, really sets a more professional tone for the game overall!
- Removed a switch that flips when using the Police HQ computer that screws up Natasha's sidequest
- Minor typo in dog swarm ending fixed
- Fixed being able to go up to Suits Office's 2nd floor after completing Billy's task without talking to the ground floor Suit
- Suits' faces and spirtes reskinned
- Fixed bug where Fort Patton B3 Lab couldn't be accesed from B1 in Fort Patton; also, lighting change was not applied to B3, so, fixed that too
- Fixed a huge bug where Dryad goes into harmless "statue" mode and is disabled when you are forced out of University then re-enter the Main Campus
- The promised 'endgame' reward scenes are now here! These are detailed, comprehensive 'happy ending' scenes for Natasha + Rebecca, Sofia, AND Cassie (via Ending/Epilogues "D" and "E")! These were written with the canon that you actually participated in the consensual scenes in Fort Patton and are a continuation of that. We have done our best to really create scenes we felt rewarded players for all their efforts in obtaining the 'better' endings and hope you all enjoy! This is the only first part of our final edition updates, which only affects the endings, so there is no need to start a new game (yet!) just load into your ending rooms and these scenes will be available (again, "D" and "E" only!).
- Adding in a much-requested alternate movement, the WASD keys, which can be used alongside arrow keys or left mouse click!
- Heavily overhauled and improved our real-time action battle system! Added actual collision physics for sight and projectiles, meaning enemies will now only be able to detect Juno with a clear line of sight (basically they can no longer see Juno through walls, but can still see her through obstacles like fallen chairs). Additionally, this also affects Juno, as she can no longer shoot through walls now with long-ranged weapons like the rifles. We also improved enemy detection by adding peripheral vision for them (it was a bit silly when Juno is standing right beside them but they don't detect her), so now their alert proc will trigger if you are beside them, not just right in front. Enemies that are hit by projectiles will now also be temporarily stunned for 0.5 seconds and execute a mini jump animation, which prevents enemies from relentlessly coming forward while Juno is shooting or attacking.
- "Dark" maps difficulty has been lowered with the addition of multiple lightsources, lessened tint, and general better navigability in those maps.
v1.00.2
- Fixed a big problem with the combat system; had a missing line of code that was causing a recurring glitch with the melee weapons that screwed around with durability and could outright make them disappear or reappear randomly.
- You can now hand in Dr. Zara's research to General Hawke at Area 66 if you missed giving it to him the first time around at the University.
- Music options in the Gallery now expanded; they now also follow the "unlock" system alongside the Gallery, so more music options are unlocked as you play through the game, and as the Gallery expands.
- Barton's gunshop remapped and relocated to the north side of Hamilton Square.
- You should be able to finish Ending A with the proper sprite transition now, as intended.
- New starting point in the Cheat Room from Juno's apartment, which allows you to jump to Hamilton Square.
- Cheats option from the user menu now gives you an option to reduce Infection.
- You can now hide text at any time with the "H" key; same key used to restore it. This will come in handy for Gallery reviewings!
- Additional controller support added for O:G. Right trigger is fire/struggle, right bumper is reload, and left bumper is minimap toggle.
v1.00.1
- Found and tackled a Ending E accessibility error; rewrote the entire event sequence leading up to it so hopefully that's fixed it.
- Ending B has some missing sprite changes when captured by ACE units; fixed freezing issues from accessing B from D and E as well.
- Fixed the starting quest and final quests not being marked complete in the journal.
- Missing fadein and missing sprite change fixed for Ending A, as well as tinting issues.
- Blackscreen bug/freeze after attending Feinstein's trial should be fixed by addressing the character placement and movement, also fixed accidental event loops.
- Reworked and added some detail and laid foundations for Endings D and E for future postgame scenes.
v1.00.0
- Game's first "completed" status!
- Added Ending "B", which triggers if losing to A.C.E units in the final level. Comes with a new breeding machine scene + a unique ending room.
- Added Ending "C1" and "C2". They are basically the same outcome, except C2 is inherently evil. This comes with a group scene involving all the civilian leader girls + Juno (or without Juno, if you pick C2). The condition for this ending is to complete the game without doing any civilian leader sidequests or upgrading the shelter.
- Added Ending "D", which is the neutral ending. You have to upgrade the shelter WITHOUT using soldier favours (Base Points only) and complete all civilian leader sidequests.
- Added Ending "E", the 'best' ending. All conditions from "D" must be met, plus all sidequests finished, plus all 8 "Note" items collected.
- Added a great EXPLOSIONNNN effect to killing infected enemies. Call me ArchiGumin.
- Fixed huge bug where you can't complete General Hawke's sidequest before the switch order was screwed up
- Fixed buying duplicate weapons from Taylor and upgrades allowing for repetition
- Went back and rewrote the story for Zara and Feinstein to make more sense from Hamilton onwards. Retcon text in hospital, also, revised background stories for Zara and Feinstein
- Added infection behaviour / masturbation trigger. Basically, if your infection gets too high, Juno will stop and start masturbating uncontrollably after a set number of steps. This dissuades players from stacking infection as the only penalty previously was when resting.
- Reload timers added to weapons, which adds a subtle level of difficulty, especially with high damage but high reload time weapons like shotguns
- Bugged morale requirement to get into the University fixed.
- General Hawke sprite and portrait changed
- Unique and rather sexy BGS soundtrack added to Ending Room A! Also, added the base girl sprites.
- Changed the Area 66 staffer to have unique portrait and sprite
- Removed minimap function for now, kind of makes game too easy.
- Added infection removal before departing Brookside #2 during evacuation
- Added four unique SFW "Acts" images, really sets a more professional tone for the game overall!
- Removed a switch that flips when using the Police HQ computer that screws up Natasha's sidequest
- Minor typo in dog swarm ending fixed
- Fixed being able to go up to Suits Office's 2nd floor after completing Billy's task without talking to the ground floor Suit
- Suits' faces and spirtes reskinned
- Fixed bug where Fort Patton B3 Lab couldn't be accesed from B1 in Fort Patton; also, lighting change was not applied to B3, so, fixed that too
- Fixed a huge bug where Dryad goes into harmless "statue" mode and is disabled when you are forced out of University then re-enter the Main Campus
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