The game will be adult in nature, and will involve strong sexual content, but I also aim to make the game fun and interesting even when its not just genitals flapping everywhere. The game's protagonist will be Meridiana, a female magician who takes on contracts to hunt down and stop various dark cults and magical creatures.
Change-logs:v2022.02.27
The new build is up!
It has a new area that is a series of rooms, put together randomly. They include combat encounters and traps/simple puzzles.
There is also a new love animation with the hobgoblin. It will play randomly instead of the other animation!
2021.10.29
This build includes the various unfinished zones that I've been working on.
The garden area acts as Meridiana's hub area.
This is where players will eventually choose costumes, weapons, items, etc,
before they go out into the world.
The hub area will also eventually include:
*A gallery to view the various sex animations you get from monsters.
*The Dresser to change costumes(Already included, but right now is a simple switch)
*The vase filled with the paintings Meridiana has found(Already included. There are currently five paintings
hidden in the other worlds)
*The The various collectibles on display(already included.There are currently three little statues hidden in the other levels)
*Bathtub for Meridiana to clean herself in(will be more useful once you can get dirtier)
*A few hidden sex scenes
*The ability to summon various demons and gods in order to drain them and gain their powers before going out into the world
*Potion making station
The tutorial level is included here as well, but it remains largely unchanged. I do want to change a few things, and add a few
more, but I want other levels and enemies finished first, so that there is a smooth transition.
The Hidden City.
Follow the short cave path to reveal the path to the hidden city. This is the basic map up to the temple, with the side path
and puzzles not yet implemented. It currently has goblins as its enemies, but the plan is for it to have its own badguys, and
some of them will be tough.
The level is also brighter then planned, as I don't have a really good spell to create light quite yet!
The Previously built sex scene Gallery
I had to make a small fix, but this is pretty much the old sex scene gallery. Once the new one is built, this will no longer be
included.
The combat tutorial area
I like this as an area to mess with spells and badguys. Here you can enter the town and fight the guys there, or spawn enemies
of your choosing to fight.
It also includes a SUPER simple little side plot (like really really simple) that I really like, and want to move to some other
part of the world later (and hopefully expand)
Update 8/31/2020
Changed charm system to be more interactive, player must now use abilities to put enemies in the right frame of mind to be charmed.
Once charmed, enemies can now be told to follow or wait.
Fixed Errors with player being able to teleport through walls and on top of some barriers
Removed physics from bomb puzzles. They should now trigger correctly as long as the bomb thrown correctly.
Temporarily added 2 additional sex animations, a blow job and a hand job, to the final area.
Some cum FX have been added to some sex scenes.
Added visual notification if you are using too much magic and getting overstressed.
Update 06/06/2020
Fixed an error that was causing the Incubus realm to not spawn correctly, making the player fall into the void.
Also added a visual FX that gives trajectories when you are throwing objects.
Update 06/02/2020
The level has been broken up into sections that dynamically load as needed. This should ease memory use, but I've noticed small hitches
when a new area loads in, and I'll have to work to reduce that.
I also added a title screen and some music. The current music is pulled from a collection of western music, but hopefully I can
get something commissioned in the future.
Meridiana's knife attack does more damage, and ends much faster. Her gun likewise does more damage now. This is stuff that will
continue to be tweaked.
The bird goblins now have a crossbow, and monster AI has been minorly tweaked. I plan to do some major tweaks, but for now they
attack and patrol and that's fine.
Added a changed time stop spell, a spell to fling world props at enemies, as well as set the wand to freeze enemies(for now).
Clicking the middle mouse button or right control stick on the controller will toggle Meridiana's second sight, which allows you
to see enemies and interactable objects in the world.
The keyboard or controller button layout can be viewd in the options menu.
There is currently a bug that pops up if you tap or hold right click while casting a spell, to get out of this, just do a dash/dodge.
If any of the puzzle traps don't unlock in the undeground section, you can use push to get the box on the trigger correctly.
I do plan do change it after this build so that it doesn't rely on physics.