The game is planned as a trilogy, the events of which take place in its own unique universe.
The first part of the game will tell the story of becoming the first main characters, filled with magic, secrets of the past, politics, betrayals, and, of course, love and sex. You will get acquainted with the stories of all the characters that surround the protagonists, and among other things, your choice and actions will determine the fate of one or another character.
Save files from previous versions:At the moment you can try to use any save file from version 0.2.0.
To use save files from version 0.2.0, you need to move all files from 0.2.0/www/saves to the folder 0.2.1/www/saves.
Change-log:v 0.2.4:
Plot:
The first half of the new quest is complete in the game. Also, this quest will open up access to the storyline about some of the inhabitants of the brothel in Aklorion and their stories;
Added a new dialogue with Yumi in the Alchemy Laboratory. And another dialogue with Yumi in her visits to Sardo's office;
Also finalized dialogue with Ellie about her mental abilities;
Added the ability to learn a bit about Violetta, the brothel girl's past, as well as a couple more additional dialogues with her;
Graphics:
All of the graphics required for the Alchemy Lab are complete. Different animations will be added as new recipes are added;
4 art with action variations for the new Aklorion event. All of the art for this event is static now, but half of it will be animated in the next version;
The new character's bust, and various clothing variations for the new story event;
Bust of Milta, Melanie's sister. Also, she is set up in all the dialogues where she was encountered in the game;
A clothing variation for Milta;
Added bust of a naked Melanie;
Art, an additional variation of Leonora's art in the bedroom during Volkert's attack;
Two new animations in Event Inspect Yumi. A missing choking animation, as well as another small additional pose;
Added Augur's coin (will be needed later in the story).
Sprite - characters and locations:
Three new locations in the game have become available. All the lighting options for them are ready;
Updated 5 locations, the interiors of the brothel, as well as the street in front of the brothel;
Added several new sprite sets for Sardo;
Sprite set of the new character, as well as a variation of his appearance;
Milta's sprites in clothing variations.
Technical part and interface:
All major work on the Alchemy Lab is complete. Necessary interfaces and functionality are ready, as well as lined up a basic template for the production of potions. This will be replenished with new content in the future, but will no longer be as time-consuming to refine.
Reworked sex system. In the future, all the other scenes where this interface will be needed will be redesigned in a similar way.
The initial scene of Violetta is redesigned under the new sex system. Also, this scene is finalized, and it is possible to repeat this sex scene in the mechanics of the new sex system on repeated visits to the brothel.
Also, the Kifa and Hillary scenes in the prologue have been reworked to fit the new sex system. But for now, it's not possible to repeat their sex scenes on repeat visits to the brothel.
Improved the functionality of the progress bars. Read more in the interface Alchemic and Sex Systems.
In the game added Disclamer, which will appear at startup, as well as a page with links to the various sections, which will help solve some of the frequently arising issues. Later in the game's settings will be added the ability to optionally disable the display of these pages at each start of the game.
Now at night the girls living in the manor will no longer be displayed in the magazine without their clothes on. Will only display current casual clothes or armor (in the future).
Improved some plugins and other game functionality.
Fixed bugs:
Bug detected in the auction at the beginning of the game;
Error before the trip to Artaun. It was not always normal to get to the beginning of the event.
Problem with horse animations.
Running the game on MacOS:We decided not to create a Mac version because it imposes so many technical limitations. So to run the game on Mac, we've put together a step-by-step guide using Wineskin:
- Download
Wineskin Winery 1.7;
- Download the latest update of our game;
- Run the Wineskin Winery.app (make sure you have the Wrapper version and Engine);
- Select the Engine you want to use (any of them should work for the game) and click "Create New Blank Wrapper";
- Name your wrapper ToD (or whatever else you prefer);
- When its creation is complete, click to view it in the Finder in the finished window;
- Right-click on ToD.app in the Finder and select "Show Package Contents"
- Move the Threads of Destiny folder from the archive with the TOD v.0 game release. * To the drive_c/windows folder;
- After that, double-click and run the Wineskin.app and click "Advanced";
- On the "Configuration Tab" next to the Windows EXE window, click "Browse";
- Select the file in the drive_c/windows/Threads of Destiny folder named Game.exe;
- Exit Wineskin.app back to the Finder and run the ToD.app you just created. It should work fine now.