A sexy new sci-fi parody where you command your own starship filled
with the hottest babes in the galaxy, who are ready to bring your fantasies to life in fully animated love scenes!
EXPLORE A WACKY NEW GALAXY
Discover the Prodigium Galaxy – filled to the brim with original lore and thick, meaty content. Explore dozens of star systems and hundreds of planets to find all sorts of missions, anomalies and other interesting stuff like sexy bounty hunter squidgirls that relentlessly stalk you and your equally sexy crew of waifus.
FIGHT IN SPACE OR PLANETSIDE
Throw down in either SHMUP-style space missions dripping with retro nostalgia or take the thinking man's approach and duke it out on the ground with dynamic turn-based combat. Mastering both modes will lead to glorious booty so you can upgrade your ship and troops.
ROGUE'S GALLERY OF BADASS BABES
There are no good girls in Subverse. Well, not until you train them, anyway. These are the baddest babes in the galaxy complete with exceptional combat potential and drop-dead gorgeous looks. Earn their loyalty and get some other exceptional benefits in the process. Like sex.
Change-log:0.7.0
NEW WAIFU – HUNTRESS
Face off with the #1 ranked bounty hunter in the galaxy and she just might be persuaded to join your cause - provided you are victorious!
NEW HUNTRESS NSFW SCENES
The Huntress update comes with 22 new Pandora scenes for the sexy cephalopod! She is also available in Gallery mode!
NEW MANTICS - FUCKENSTEIN
The big fella is finally here! Research and develop this brutish tank at your own peril!
NEW SIDEQUEST
A new sidequest has been added to the game in the form of a catalyst mission for Fuckenstein
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
Tweaks and Improvements
Removed the DEVA skills icon from the characters panel.
Requirements for DEVA now display on the DEVA tutorial hint box when playing Grid Combat.
Locker room UI now hides unrecruited units name and description.
Bug Fixes
Fixed issue where text could cover skills descriptions when viewing the details panel from the character selection screen.
Fixed issue where Huntress could counterattack infinitely causing a soft lock.
Fixed issue where a random point light could be seen near characters on map in Grid Combat.
Fixed issue where incorrect icon was visible when visiting the anomaly Traxus in the Griffin System in Navigation.
Fixed issue with Space Combat random scenario Deep Space Leviathan where 1 small ship spawned during one of the waves.
Fixed issue with Space Combat random scenario Madame Isilda where there was a longer than usual delay before combat started.
Fixed visual bug where it was possible to see an equipable Claws when viewing DEMI’s profile in the Locker Room when onboard the Mary Celeste.
Fixed issue where Taron’s space helmet audio filter was not present on some lines during Taron’s main quest mission.
Known Issues (Does not include all issues)
Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
Character upgrades based on level are not fully implemented for all characters.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars,
there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Completion percentage counters in Navigation are a WIP and may have some inconsistencies.