Here you will see the story of a journalist who came to interview the leader of a secluded sect far from the city. All her expectations can be a great fallacy during the gameplay. I suggest you get the first experience of being in this world. Don't be swallowed by fog entirely...
Gameplay:- A dialogue system inviting the player to make choices that will always have consequences.
- The combat system, dividing into contact and fighting "in the ground".
- Storytelling focus - It's not a slasher or something. Here you tell you story like a ship cuts through the sea waves in stormy weather.
- Monologs and events trying to keep game dynamic when player out of key events.
- You're alone. Things goes bad. Your clear mind is only hope. As long as it clear.
- If you're bored by making choices or walking around you might see the gallery level. But rooms are opening due to you main progress in game. But save file is inside pack
- Saving\Loading system. Even when current version is over or you just need a rest you always can continue from last save point (game saves automatically). With next version you'll continue right after your last events. Also you can rewind story choosing chapter you want to repeat.
- How your words and actions can provoke a wild sect members among you? Game's got the answer.
Installation Order:Run Threshold Road v0.21.exe
To download save files to the game, follow the instructions in the "SAVES INSTALL" folder.
Extras:Log v0.21
Features:
System of moving in combat was slightly changed.
Physical asset of main character was improved.
Save\Load system put into operation.
4R Gallery room + new Rooms "reach" idea.
Lighting was rebuild for each level besides first one (I think it's acceptable).
Bugs fixed:
Screen aspect ratio was fixed and must works good on every common screen size.
Shaders stability - now "dark" textures shouldn't appear (some players comments).
1,2,3,4 buttons were rebind therefore it must solve problem some users had (NUM-keyboard works too).
Gallery "Reset" and "Focus" buttons were collapsing with others. Now they aren't.
Issue with too pale Sasha's face made by torch light now is fixed.
Tons of tiny things like overlapping letters, unproductive code, even typos from dialog in 2nd level (Church) etc.
Weak points:
Performance. It is striking. Professionals do it through "Streaming level system" or so (depending on source; more detailed we can discuss it in Discord or in PM). Painstaking work. I'll try to do something with it in future. I need more time to learn.
Materials and objects. I guess 95% of stuff were made by me. So... It's funny, but I really feel that spending too much time for each "whatever chair" would delay this post to month or so. I'm ashamed for that. Try to avoid any objects, please! I'm just joking. But you got the point.
"Where are H scenes"? I know a few good "gallery-type games" with no plot but smooth animation. But that balance it's not about this project. Plot must be developed to make an effect to player (like that lovely old-fashion Hentai RPG). If speak briefly, for this time this opinion stops to have a point.
P.S. about bugs:
My opinion is that if anyone got an issue with something technical kind I must to make sure that's not from my side. Even if I couldn't find anything I always try to improve system. It might be a helpful for players. Write me if you'll find something buggy or questionable, I'll do my best!