Build and design your dungeon, guard your riches, have your minions harvest gold and create new technologies,
for your nefarious purposes!
It would all be so easy, if not for those pesky invaders always trying to foil our plans...
Luckily, they're not bad looking and once we put our hands on them,
I'm sure we can think of an use or two for their... motivation.
Changelog:0.11
-Reworked Interaction System
-Clothing Items
-Character Relationships
-Global Events
-Altar & Rituals
-Fixed some character proportions
-Reworked jiggle physics (There will be jitters! -- still fine tuning it as we go!)
-Reworked room assets
-Reworked icons
-3D underwear
-Bringing back cloth physics to some items (There will be clipping! -- also actively working on minimizing this)
Developer Notes:HOW TO PLAY:
[Manage Mode]
Move around with WASD or the mouse
Expand by building rooms adjacent to your dungeon
To build new facilities, click empty rooms, and select "Build"
You can buy most things with Gold
Tech is used to do research or reduce invasion risk
Garrison or population points are used to determine how many guards can defend your dungeon at once
To hire a guard, select any room and click "Place Guard"
Gems are used for special interactions, like banishing invaders
[Invader Mode]
When invaded, the character will look around your dungeon in search of the Throne Room, where all of your riches are kept. If you want to succeed, you must ensure they can't reach it!
If the invader reaches a guard, a Battle will start!
You can rotate the invader detail camera by pressing Q/E
[Battle Mode]
In battle mode, you control the guard you placed in the current room. You take turns with the invader, using the guard's abilities to try and take them down or reduce their stats.
You can orbit the camera with WASD or the mouse
About Dungeon: Keep Her
Build and design your dungeon, guard your riches, have your minions harvest gold and create new technologies for your nefarious purposes!
It would all be so easy, if not for those pesky invaders always trying to foil our plans...
Luckily, they're not bad looking and once we put our hands on them, I'm sure we can think of an use or two for their... motivation.
"Dungeon: Keep Her" is the first step of my overall goal of making adult games capable of being fun in equal parts as they're "enticing".
About me (keepherdev)
I am a passionate solo game developer with over 15 years of experience developing videogames, part commercially and part as personal projects. Today, I work as a freelance developer, but my true passions lie in making games and having people enjoy my work. Doing this full-time would be a dream of mine