It is 2048. Life on Earth for humankind continues on a downward spiral. The people live in dangerous, cramped megacities as the environment degrades around them. Backed by government forces, the giant Hawkink Tech corporation has completed the first colony ships and launched them towards distant habitable planets.
MC is a bright young software engineer who has chosen to risk his life as a colonist in order to escape the dying earth and follow his dream of building a new society. But something goes wrong, and he wakes from cryo-sleep too early, finding himself alone on the giant empty ship as it hurtles through the void.
Soon he learns he is not the only one awake when he meets another person, a beautiful young woman with flaming red hair. She is angry and damaged from already spending many months awake and alone. Can they work together to find a way out of their trap? Or is there more to the situation it first appears...
Installation:1. Extract and run.
If you've played the tech demo, I suggest clearing the save folder's contents: %userprofile%\appdata\locallow\Marvellous Lunatic
Changelog:v0.7.3
Story
This episode is mainly focused on story progression. The plot is slowly moving to a key moment in the arc but there are still some challenges to tackle before the end of the first act is reached.
There is also some new fetishes included in this build. I made one of them optional in case someone doesn't like it.
Content
~ 830 rendered and edited images
- 13 animations
- 2 high res vertical scroll images
- 3 high res secrets
- 3 new unique locations
- 20+ SFX
- 1 Scene replays
- 2 more joke segments for the hacking game.
Developer Notes:ABOUT THE GAME-PLAY
This game is a visual novel / sandbox. The first act will be quite linear and more in a visual novel style with only minor choices and with the second act, there will be more sandbox-elements and more dating sim elements.
The MC didn't go alone on his journey but has a few companions (relation is configurable).
There will be some Mini-Games, but no grinding. I know there are people who don’t like mini-games in such games so they will be skippable with ‘cheats’.
ABOUT THE ENGINE AND FEATURES
The game is written in Unity but will feel very much like renpy. You may ask why not renpy then. Simple reason, I already knew Unity and C# and thought it would be easier for me.
Engine-Features (Implemented):
Non-Visual character-customization (name, relations, and other things)
Rollback
Gallery / Scene-replays
Achievements
Tasks / Hints
Mod-able translations / Add custom translations
Animations
Mini-Games
Quick-Navigation
Interactive map
kind of day and night cycle
many more
Planned Features:
more mod support for custom events, conditions, images, and more
auto translations (google phrase or neural model) (paid solution as Patreon goal)
more mini-games
updates as patches
FAQ:(Answers by the developer)
Will there be NTR?
No.
How to advance time?
Open the in-game menu by clicking on the "SD" button in the bottom left or right click or pressing "d". Next to the time in the top of the menu is a clock symbol with an error. Click on this icon advances time by an hour. (Mentioned in the help menu)
Where are save-games stored?
Win: %userprofile%\appdata\locallow\Marvellous Lunatic
Is there incest?
Not at the moment and will be optional in two ways. First, the story is written in two scenarios that can be selected in the language menu. Taboo and non-taboo. Those are not simple replacements of names and relations but own dialogue lines to make both scenarios consistent. Second, romance scenes with these characters will be optional.
Why Unity?
Because I worked with Unity before and wasn't into python development when I started developing the game. I also wanted to code my own framework for my own experience. However, the framework should operate very similar to renpy in terms of input and features.
Why sandbox?
Because I like sandbox elements. That simple. I want to make more use of it later in the development but I already implemented it. At the moment the story is kind of a linear introduction chapter while later episodes will give a bit more freedom. Also I wanted to be able to add some secrets and didn't want to hide them somewhere in the dialogue. I also want to add some spare-time activities later in the game.
But it's currently barely used. Just turn it off.
No. Because I like it. For me it also serves the immersion that the story takes place on a large spaceship.
Isn't that a kinetic novel?
By the definition of f95 a game is only to be tagged as kinetic novel if there is no other input needed other than for advancing through dialogue. In this game however features minor decisions and will feature bigger decisions at a later point. There are also mandatory mini-games and free roam sections which need input too. Therefore by definition of f95 this is not a kinetic novel.
This has been discussed with f95 stuff.
Why Mini-Games? Can I skip them?
Because I like them. They can be skipped in the High-Tier Patreon build which is most likely not shared here.
Will there be grind?
No. There will be basic quests later on.
When is the next update released?
I'm not going to provide estimated release dates as the risk of not being able to make them is too high.
How many Love-Interests are there?
At the moment one. In the future there will be more (teased within the story). However, even now there are several lewd scenes with other characters in forms of flashbacks or in-game movies.