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Legend Of Krystal Parody - The New Adventure
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Info:
Production year: 2021
Last modification: 2021/11/04
Language of the game: English
Version: Act 2 - 0.08
System requirements: OS: :: CPU Pentium®4 2.4GHz :: RAM 1GB :: :: DirectX 10 :: HDD 2GB ::
Aviable to
Furry Gone Wild.
Changelog:
Changelog:
0.08
this update is more of a cosmetic and bug fixing rather than a full-fledged continuation, but a lot of work still was done in it:
- I have reviewed and reassembled virtually all the video files that I have already used in this game. I had to dig a lot through the archives, but I managed to collect everything I needed and sort everything in such a way as to reduce the size of the game by 600 megabytes, and at the same time, the decrease in the amount of content would not be noticeable for most users. For the future - I have one more option - to reduce the game by another 500 megabytes by not too significant (but noticeable) decreasing in video quality, but I will leave this option as a last resort.
- As funny as it sounds, it took me few days to find some good music tracks for my game. I have researched quite a few YouTube channels with free-to-use music (no copyright), and about 5 new music tracks were added to the game, which should somewhat diversify the gaming atmosphere. Also, the volume of some other sounds that seemed too quiet against the general background was increased.
- I made significant adjustments to the dialogues at the very beginning of the game and when communicating with the Space Station Commander, so now Krystal speaks less foul language in moments where it is not really necessary.
- Since I have an interactive map (starting from version 006) - quite a few changes were made to the game code for it, including more understandable hints on mission objectives (and not only), so if now someone again won't be able to get to the *Command Center* in the beggining of the game... I don't even know what else I can offer you in order to make this path even easier...
One way or another, I plan to start working on the next game update after completing a large video order (large video, about an hour), and completing one Pin-Up on a free topic. Maybe about the holiday of Halloween (although I have already released a video on this topic), but may be something else.
0.07
*To receive the full content in version 007 (FMF, Krystal will have change to be part of some group fun), Krystal must have at least 100 lust ( to be able to join in the fun ), however, for the alternate naughty path (Krystal hiding & watching how pair of perverts having fun in her boyfriend room), no level of lust is required.
Also, in order to gain access to the content of version 007, You need to complete the first mission (in any way), complete a small quest in Fox's room (open the refrigerator and get the note & some cash), and meet the second pilot in the first hangar. Only then the content for version 007 will be activated, and to start it, Krystal will again need to come to Fox's room. *
0.06
This game update is, first of all, a serious modernization of the game code (more than 10 thousand lines of old code were removed, and were replaced by new, much more functional lines of code), and only then - the addition of new content (although I have added quite a lot of this too). In this game update you will see:
1) The several basic characteristics of the main character has been added (strength, agility and vitality as well as lust), and each of them do (and will even more with time) play a serious role in my game. Strength is responsible for melee combat (strikes and counter strikes (when defending) from Krystal will become much more serious), agility - for extra damage enemies when using ranged weapons (I think in the future there will be such enemies in the game with which melee will be very dangerous , while ranged combat will not have a counter attack from such enemies (unless they themselves have ranged weapons)). Vitality is responsible for the maximum number of the main character's lifeline, as it often do in games. And the last but not least important characteristic - Lust - is responsible for the promiscuity on the part of Krystal. In current game update it's do not play any role yet, but in the future updates - the higher its level, the more alternatives Krystal will have in dialogues (including with enemies). I think, with time - the other characteristics will also play some role (in addition to combat) in dialogues, but much less often. I also thing, that in the future, I will add more characteristics (Such as divinity or desecration), but for now I will focus on the ones I have chosen.
2) Three new characters have been added: Another Pilot (Located in the *Hangar One* (in which, by the way, quite a few other content has already been added, which will be used in the future, including for skipping several missions)), Medic and Gunsmith (Both located in the way of *Armory And Medical Center*, but - the passage to the *Armory* will be closed until the first mission is completed). With *Another Pilot* I do plan to add adult content already in the game version 007 (In the version 006 You will just meet her in Hangar one, and after some chat - she will disappear), while the last two characters (Medic and Gunsmith) is more play the role of sellers (yes, in the game is added *money* too), but over time, their roles will be expanded as well.
3) Fox's room is also added (Located in the way of *Men's Rooms*). Krystal have the opportunity to go inside and find some stuff in it (I originally planned to add a random event (naughty ones) already in the game version 006 in this room, but I will transfer it to version 007 (since TO MUCH other work was needed to be done in version 006), and it will be associated with the Chief Mechanic and the other Pilot (who is located in *Hangar One*). I also want to say that I will add in other places the opportunity to find something valuable too (for example, in the bathroom of Krystal), which, after all, will diversify the gameplay.
4) 4) I also did removed *To be continue* moment from the game (it's left only in one place, but I won't say - where ^^). After completing the first quest, the game will not end. You will have the opportunity to trade with the gunsmith, and leave her, returning to the space station again. However, the *Command Center* and the *Spare Hangar* will be closed (since I simply don't have enough time to think over everything there and open access to those zones after first mission), but in future updates of the game, access will be open.
5) I did made experiment with adding a *clickable* map with the ability to *jump* at needed place in few *clicks* (some people have complained that they get dizzy when visiting the station locks), but the map will become * clickable * only after the Commander gives Krystal the first task (there will be a message in the game that the map has become *clickable*, so in theory you shouldn't miss this moment). In the future, I will try to make the map looks more interesting, but for now - we have what we have, since in this menu I could not add any GIF or video files, without causing an error in game.
this update is more of a cosmetic and bug fixing rather than a full-fledged continuation, but a lot of work still was done in it:
- I have reviewed and reassembled virtually all the video files that I have already used in this game. I had to dig a lot through the archives, but I managed to collect everything I needed and sort everything in such a way as to reduce the size of the game by 600 megabytes, and at the same time, the decrease in the amount of content would not be noticeable for most users. For the future - I have one more option - to reduce the game by another 500 megabytes by not too significant (but noticeable) decreasing in video quality, but I will leave this option as a last resort.
- As funny as it sounds, it took me few days to find some good music tracks for my game. I have researched quite a few YouTube channels with free-to-use music (no copyright), and about 5 new music tracks were added to the game, which should somewhat diversify the gaming atmosphere. Also, the volume of some other sounds that seemed too quiet against the general background was increased.
- I made significant adjustments to the dialogues at the very beginning of the game and when communicating with the Space Station Commander, so now Krystal speaks less foul language in moments where it is not really necessary.
- Since I have an interactive map (starting from version 006) - quite a few changes were made to the game code for it, including more understandable hints on mission objectives (and not only), so if now someone again won't be able to get to the *Command Center* in the beggining of the game... I don't even know what else I can offer you in order to make this path even easier...
One way or another, I plan to start working on the next game update after completing a large video order (large video, about an hour), and completing one Pin-Up on a free topic. Maybe about the holiday of Halloween (although I have already released a video on this topic), but may be something else.
0.07
*To receive the full content in version 007 (FMF, Krystal will have change to be part of some group fun), Krystal must have at least 100 lust ( to be able to join in the fun ), however, for the alternate naughty path (Krystal hiding & watching how pair of perverts having fun in her boyfriend room), no level of lust is required.
Also, in order to gain access to the content of version 007, You need to complete the first mission (in any way), complete a small quest in Fox's room (open the refrigerator and get the note & some cash), and meet the second pilot in the first hangar. Only then the content for version 007 will be activated, and to start it, Krystal will again need to come to Fox's room. *
0.06
This game update is, first of all, a serious modernization of the game code (more than 10 thousand lines of old code were removed, and were replaced by new, much more functional lines of code), and only then - the addition of new content (although I have added quite a lot of this too). In this game update you will see:
1) The several basic characteristics of the main character has been added (strength, agility and vitality as well as lust), and each of them do (and will even more with time) play a serious role in my game. Strength is responsible for melee combat (strikes and counter strikes (when defending) from Krystal will become much more serious), agility - for extra damage enemies when using ranged weapons (I think in the future there will be such enemies in the game with which melee will be very dangerous , while ranged combat will not have a counter attack from such enemies (unless they themselves have ranged weapons)). Vitality is responsible for the maximum number of the main character's lifeline, as it often do in games. And the last but not least important characteristic - Lust - is responsible for the promiscuity on the part of Krystal. In current game update it's do not play any role yet, but in the future updates - the higher its level, the more alternatives Krystal will have in dialogues (including with enemies). I think, with time - the other characteristics will also play some role (in addition to combat) in dialogues, but much less often. I also thing, that in the future, I will add more characteristics (Such as divinity or desecration), but for now I will focus on the ones I have chosen.
2) Three new characters have been added: Another Pilot (Located in the *Hangar One* (in which, by the way, quite a few other content has already been added, which will be used in the future, including for skipping several missions)), Medic and Gunsmith (Both located in the way of *Armory And Medical Center*, but - the passage to the *Armory* will be closed until the first mission is completed). With *Another Pilot* I do plan to add adult content already in the game version 007 (In the version 006 You will just meet her in Hangar one, and after some chat - she will disappear), while the last two characters (Medic and Gunsmith) is more play the role of sellers (yes, in the game is added *money* too), but over time, their roles will be expanded as well.
3) Fox's room is also added (Located in the way of *Men's Rooms*). Krystal have the opportunity to go inside and find some stuff in it (I originally planned to add a random event (naughty ones) already in the game version 006 in this room, but I will transfer it to version 007 (since TO MUCH other work was needed to be done in version 006), and it will be associated with the Chief Mechanic and the other Pilot (who is located in *Hangar One*). I also want to say that I will add in other places the opportunity to find something valuable too (for example, in the bathroom of Krystal), which, after all, will diversify the gameplay.
4) 4) I also did removed *To be continue* moment from the game (it's left only in one place, but I won't say - where ^^). After completing the first quest, the game will not end. You will have the opportunity to trade with the gunsmith, and leave her, returning to the space station again. However, the *Command Center* and the *Spare Hangar* will be closed (since I simply don't have enough time to think over everything there and open access to those zones after first mission), but in future updates of the game, access will be open.
5) I did made experiment with adding a *clickable* map with the ability to *jump* at needed place in few *clicks* (some people have complained that they get dizzy when visiting the station locks), but the map will become * clickable * only after the Commander gives Krystal the first task (there will be a message in the game that the map has become *clickable*, so in theory you shouldn't miss this moment). In the future, I will try to make the map looks more interesting, but for now - we have what we have, since in this menu I could not add any GIF or video files, without causing an error in game.
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