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A Very Full House
Category: Porn Games
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Info:
Production year: 2023
Language of the game: English
Version: 0.16.2
System requirements: OS: Win / HDD: 3 GB
Aviable to
A Very Full House! It's a game about love, seduction, and corruption, all centered around a MILF-y main character.
Do your best to take control of your household and keep everything under control, by any means necessary!
Changelog:
Developer Notes:
Patreon Password:
Do your best to take control of your household and keep everything under control, by any means necessary!
Changelog:
v0.16.2
Added titjob masturbation help option for Slacker.
Added titjob masturbation help option for Jock.
Added titjob masturbation help option for Nerd.
Added event to unlock titjob masturbation for the above NPCs - triggered by posing topless for them when they have CL3+.
Titjob masturbation help is also unlocked if you've found an event that has you give them a titjob.
Added "pin chores" button to chores app. Adds small list of unfinished chores to your HUD.
Added new shower event for Candy. Also added new corruption points related to event.
Added interaction with maintenance door to report gloryhole after it is found.
Added pre-existing text messages for characters in a new game (old saves are unafffected).
Added Bully gloryhole event.
Added Jock bedroom massage event.
Added option to ask Jock for a massage at any point in exchange for Control.
Texting is now limited to once/turn instead of once/day.
Added "turnly_tags" to ChoreList class. Turnly tags are cleared at the start of every turn (like daily tags, but... turnly)
Update to Renpy and Live2D versions (fixed a tanned skin display bug that wasn't my fault. Huzza: a bug wasn't my fault!)
Fixed some sex events not properly updating sex chores, sex stats.
Added titjob masturbation help option for Slacker.
Added titjob masturbation help option for Jock.
Added titjob masturbation help option for Nerd.
Added event to unlock titjob masturbation for the above NPCs - triggered by posing topless for them when they have CL3+.
Titjob masturbation help is also unlocked if you've found an event that has you give them a titjob.
Added "pin chores" button to chores app. Adds small list of unfinished chores to your HUD.
Added new shower event for Candy. Also added new corruption points related to event.
Added interaction with maintenance door to report gloryhole after it is found.
Added pre-existing text messages for characters in a new game (old saves are unafffected).
Added Bully gloryhole event.
Added Jock bedroom massage event.
Added option to ask Jock for a massage at any point in exchange for Control.
Texting is now limited to once/turn instead of once/day.
Added "turnly_tags" to ChoreList class. Turnly tags are cleared at the start of every turn (like daily tags, but... turnly)
Update to Renpy and Live2D versions (fixed a tanned skin display bug that wasn't my fault. Huzza: a bug wasn't my fault!)
Fixed some sex events not properly updating sex chores, sex stats.
Developer Notes:
Major Update Features
Jock Art Update! The ongoing effort to fill in all of the basic character art continues! This update, The Jock has received his full body character drawing, complete with all the different stages of clothing. Old events have been updated to make sure they're using the new art to it's fullest extent!
New Events! A whole collection of new events have been added to the game, mostly focusing around the (very busy) shower.
Swappable Phone Backgrounds! No need to live with that boring black phone background any more! You can now swap your phone background for a number of spicier options. Patron supporters will also have access to animated backgrounds as part of their reward! Enjoy some bouncy-jiggly goodness every time you open your phone!
Mod Support! A proper framework for loading mods has been added, making it easy to add your own content to A Very Full House. The patch system has also been updated, so mods will be able to keep saves compatible between versions, as well as patch out their own bugs. Happy hacking out there!
This is a very early demo for the game. There will be placeholder items, locations, interactions, and art galore! Almost everything you see will be improved, replaced, or expanded upon during development.
That said, this release does contain all of the code I'll need to add new content - written events, art, outfits, and so on - right away! Here's a rundown of the major features I'm hoping this version shows off:
Map Movement - This is pretty straight forward, but it's obviously still important! The full game will be filled with dozens of locations, each populated with items and characters for you to interact with. The current room images are all placeholders; I'll be adding in high quality assets to replace them.
Item Interactions - Another simple concept, but just as important. Clickable items are easy to add, and easy to add new interactions to. The goal is to have every location filled with things to interact with! Just like with locations all of the art you'll see for these are placeholders.
NPCs - Probably the single most important part of the game, NPCs can be interacted with. Every NPC has a collection of stats like Arousal, Control, or Corruption Level which locks or unlocks interactions with them. At the moment only the five main housemates are represented, and those are still using old placeholder art developed for my original prototype. Replacing these with high quality models is a high priority!
Game Mechanics - A Very Full House is more than just a visual novel with boobs in it. You will have to manage your household, making sure you get all of your chores done without driving yourself mad with stress. To do that you'll have to use the only tool you have at your disposal: your body! Tease your housemates to create Arousal, then make them promise to do chores in exchange for "favours" from you. Do it right and you'll keep the household from falling apart. Do it wrong and you'll find yourself stuck in a spiral of corruption and impossible promises!
Animated Live2D Models - The main character MILF is an example of what all character models will eventually look like. With animations and physics both being used you can expect to see plenty of bounces, wobbles, and jiggles from every character!
Dynamic Clothing System - Every character will have a full collection of outfits that they can wear. In addition to that, each piece of clothing can be stripped off separately for maximum flexibility when I'm writing new content. For now the main character MILF has one default outfit, plus a towel outfit used for a single event. New outfits will be added, some of which will be needed to enable specific events.
Modular Smart Phone - You can't set a game in the modern era without having a smart phone in it! Your phone will act as the main piece of UI, listing out character stats or chores for you. Behind the scenes the entire system is dynamically created, so adding new apps and phone based events will be a breeze! Swappable backgrounds and phone upgrades are both planned! For now, there are just a few basic interactions to prove it all works.
Mod Support - This is less a feature and more a promise. I love any game with an active modding scene, so I want to make sure A Very Full House is as friendly as possible to modding as I can make it. I've tried to organize and comment all of my code (which is provided unencrypted to save you the hastle) so it's as easy as possible to read through and modify. Going forward I'll do my best to design systems so that mods have easy places to hook in new characters, items, and interactions!
If you've made it this far then thank you for your interest in A Very Full House! I'm excited to speed up development of the fun parts of the game now that the tricky code and design bits are all finished!
Jock Art Update! The ongoing effort to fill in all of the basic character art continues! This update, The Jock has received his full body character drawing, complete with all the different stages of clothing. Old events have been updated to make sure they're using the new art to it's fullest extent!
New Events! A whole collection of new events have been added to the game, mostly focusing around the (very busy) shower.
Swappable Phone Backgrounds! No need to live with that boring black phone background any more! You can now swap your phone background for a number of spicier options. Patron supporters will also have access to animated backgrounds as part of their reward! Enjoy some bouncy-jiggly goodness every time you open your phone!
Mod Support! A proper framework for loading mods has been added, making it easy to add your own content to A Very Full House. The patch system has also been updated, so mods will be able to keep saves compatible between versions, as well as patch out their own bugs. Happy hacking out there!
This is a very early demo for the game. There will be placeholder items, locations, interactions, and art galore! Almost everything you see will be improved, replaced, or expanded upon during development.
That said, this release does contain all of the code I'll need to add new content - written events, art, outfits, and so on - right away! Here's a rundown of the major features I'm hoping this version shows off:
Map Movement - This is pretty straight forward, but it's obviously still important! The full game will be filled with dozens of locations, each populated with items and characters for you to interact with. The current room images are all placeholders; I'll be adding in high quality assets to replace them.
Item Interactions - Another simple concept, but just as important. Clickable items are easy to add, and easy to add new interactions to. The goal is to have every location filled with things to interact with! Just like with locations all of the art you'll see for these are placeholders.
NPCs - Probably the single most important part of the game, NPCs can be interacted with. Every NPC has a collection of stats like Arousal, Control, or Corruption Level which locks or unlocks interactions with them. At the moment only the five main housemates are represented, and those are still using old placeholder art developed for my original prototype. Replacing these with high quality models is a high priority!
Game Mechanics - A Very Full House is more than just a visual novel with boobs in it. You will have to manage your household, making sure you get all of your chores done without driving yourself mad with stress. To do that you'll have to use the only tool you have at your disposal: your body! Tease your housemates to create Arousal, then make them promise to do chores in exchange for "favours" from you. Do it right and you'll keep the household from falling apart. Do it wrong and you'll find yourself stuck in a spiral of corruption and impossible promises!
Animated Live2D Models - The main character MILF is an example of what all character models will eventually look like. With animations and physics both being used you can expect to see plenty of bounces, wobbles, and jiggles from every character!
Dynamic Clothing System - Every character will have a full collection of outfits that they can wear. In addition to that, each piece of clothing can be stripped off separately for maximum flexibility when I'm writing new content. For now the main character MILF has one default outfit, plus a towel outfit used for a single event. New outfits will be added, some of which will be needed to enable specific events.
Modular Smart Phone - You can't set a game in the modern era without having a smart phone in it! Your phone will act as the main piece of UI, listing out character stats or chores for you. Behind the scenes the entire system is dynamically created, so adding new apps and phone based events will be a breeze! Swappable backgrounds and phone upgrades are both planned! For now, there are just a few basic interactions to prove it all works.
Mod Support - This is less a feature and more a promise. I love any game with an active modding scene, so I want to make sure A Very Full House is as friendly as possible to modding as I can make it. I've tried to organize and comment all of my code (which is provided unencrypted to save you the hastle) so it's as easy as possible to read through and modify. Going forward I'll do my best to design systems so that mods have easy places to hook in new characters, items, and interactions!
If you've made it this far then thank you for your interest in A Very Full House! I'm excited to speed up development of the fun parts of the game now that the tricky code and design bits are all finished!
Patreon Password:
v0.13
Keeping Score
v0.8.2
Gack Gack
Keeping Score
v0.8.2
Gack Gack
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